Open3D (C++ API)  0.18.0
Solve.h
Go to the documentation of this file.
1 // ----------------------------------------------------------------------------
2 // - Open3D: www.open3d.org -
3 // ----------------------------------------------------------------------------
4 // Copyright (c) 2018-2023 www.open3d.org
5 // SPDX-License-Identifier: MIT
6 // ----------------------------------------------------------------------------
7 
8 #pragma once
9 
10 #include "open3d/core/Tensor.h"
11 
12 namespace open3d {
13 namespace core {
14 
16 void Solve(const Tensor& A, const Tensor& B, Tensor& X);
17 
18 void SolveCPU(void* A_data,
19  void* B_data,
20  void* ipiv_data,
21  int64_t n,
22  int64_t k,
23  Dtype dtype,
24  const Device& device);
25 
26 #ifdef BUILD_CUDA_MODULE
27 void SolveCUDA(void* A_data,
28  void* B_data,
29  void* ipiv_data,
30  int64_t n,
31  int64_t k,
32  Dtype dtype,
33  const Device& device);
34 #endif
35 
36 } // namespace core
37 } // namespace open3d
Eigen::Matrix3d B
Definition: PointCloudPlanarPatchDetection.cpp:506
void * X
Definition: SmallVector.cpp:45
void SolveCUDA(void *A_data, void *B_data, void *ipiv_data, int64_t n, int64_t k, Dtype dtype, const Device &device)
Definition: SolveCUDA.cpp:20
void SolveCPU(void *A_data, void *B_data, void *ipiv_data, int64_t n, int64_t k, Dtype dtype, const Device &device)
Definition: SolveCPU.cpp:15
void Solve(const Tensor &A, const Tensor &B, Tensor &X)
Solve AX = B with LU decomposition. A is a square matrix.
Definition: Solve.cpp:22
Definition: PinholeCameraIntrinsic.cpp:16