Open3D (C++ API)
Data Structures | Namespaces | Functions
Helper.h File Reference
#include <cmath>
#include <cstdlib>
#include <functional>
#include <string>
#include <tuple>
#include <vector>

Go to the source code of this file.

Data Structures

struct  open3d::utility::hash_tuple::hash< TT >
 
struct  open3d::utility::hash_tuple::hash< std::tuple< TT... > >
 
struct  open3d::utility::hash_eigen::hash< T >
 
struct  open3d::utility::hash_enum_class::hash
 

Namespaces

 open3d
 
 open3d::utility
 
 open3d::utility::hash_tuple
 
 open3d::utility::hash_eigen
 
 open3d::utility::hash_enum_class
 

Functions

void open3d::utility::SplitString (std::vector< std::string > &tokens, const std::string &str, const std::string &delimiters, bool trim_empty_str)
 
size_t open3d::utility::WordLength (const std::string &doc, size_t start_pos, const std::string &valid_chars)
 
std::string & open3d::utility::LeftStripString (std::string &str, const std::string &chars)
 
std::string & open3d::utility::RightStripString (std::string &str, const std::string &chars)
 
std::string & open3d::utility::StripString (std::string &str, const std::string &chars)
 
std::string open3d::utility::ToLower (const std::string &s)
 Convet string to the lower case. More...
 
void open3d::utility::Sleep (int milliseconds)
 
int open3d::utility::DivUp (int x, int y)
 Computes the quotient of x/y with rounding up. More...
 
int open3d::utility::UniformRandInt (const int min, const int max)
 
template<typename T >
open3d::utility::UniformRandFloatBinaryFriendly (unsigned int power=5)