Open3D (C++ API)  0.11.0
BufferConnection.h
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26 
27 #pragma once
28 
29 #include <memory>
30 #include <sstream>
31 
33 
34 namespace open3d {
35 namespace io {
36 namespace rpc {
37 
40 public:
42 
44  std::shared_ptr<zmq::message_t> Send(zmq::message_t& send_msg);
45 
47  std::shared_ptr<zmq::message_t> Send(const void* data, size_t size);
48 
49  std::stringstream& buffer() { return buffer_; }
50  const std::stringstream& buffer() const { return buffer_; }
51 
52 private:
53  std::stringstream buffer_;
54 };
55 } // namespace rpc
56 } // namespace io
57 } // namespace open3d
std::shared_ptr< zmq::message_t > Send(zmq::message_t &send_msg)
Function for sending data wrapped in a zmq message object.
Definition: BufferConnection.cpp:40
BufferConnection()
Definition: BufferConnection.h:41
int size
Definition: FilePCD.cpp:59
std::stringstream & buffer()
Definition: BufferConnection.h:49
Definition: PinholeCameraIntrinsic.cpp:35
Implements a connection writing to a buffer.
Definition: BufferConnection.h:39
const std::stringstream & buffer() const
Definition: BufferConnection.h:50
Base class for all connections.
Definition: ConnectionBase.h:41
const char const char value recording_handle imu_sample recording_handle uint8_t data
Definition: K4aPlugin.cpp:271