Open3D (C++ API)  0.11.0
Connection.h
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26 
27 #pragma once
28 
29 #include <memory>
30 #include <string>
31 
33 
34 namespace open3d {
35 namespace io {
36 namespace rpc {
37 
40 class Connection : public ConnectionBase {
41 public:
42  Connection();
43 
52  Connection(const std::string& address, int connect_timeout, int timeout);
53  ~Connection();
54 
56  std::shared_ptr<zmq::message_t> Send(zmq::message_t& send_msg);
57 
59  std::shared_ptr<zmq::message_t> Send(const void* data, size_t size);
60 
61 private:
62  std::unique_ptr<zmq::socket_t> socket_;
63  const std::string address_;
64  const int connect_timeout_;
65  const int timeout_;
66 };
67 } // namespace rpc
68 } // namespace io
69 } // namespace open3d
~Connection()
Definition: Connection.cpp:68
Definition: Connection.h:40
int size
Definition: FilePCD.cpp:59
Connection()
Definition: Connection.cpp:50
Definition: PinholeCameraIntrinsic.cpp:35
std::shared_ptr< zmq::message_t > Send(zmq::message_t &send_msg)
Function for sending data wrapped in a zmq message object.
Definition: Connection.cpp:70
Base class for all connections.
Definition: ConnectionBase.h:41
const char const char value recording_handle imu_sample recording_handle uint8_t data
Definition: K4aPlugin.cpp:271