Open3D (C++ API)  0.11.0
ConnectionBase.h
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26 
27 #pragma once
28 
29 #include <memory>
30 
31 namespace zmq {
32 class message_t;
33 class socket_t;
34 } // namespace zmq
35 
36 namespace open3d {
37 namespace io {
38 namespace rpc {
39 
42 public:
44  virtual ~ConnectionBase(){};
45 
47  virtual std::shared_ptr<zmq::message_t> Send(zmq::message_t& send_msg) = 0;
48  virtual std::shared_ptr<zmq::message_t> Send(const void* data,
49  size_t size) = 0;
50 };
51 } // namespace rpc
52 } // namespace io
53 } // namespace open3d
int size
Definition: FilePCD.cpp:59
virtual ~ConnectionBase()
Definition: ConnectionBase.h:44
Definition: PinholeCameraIntrinsic.cpp:35
Definition: ConnectionBase.h:31
ConnectionBase()
Definition: ConnectionBase.h:43
Base class for all connections.
Definition: ConnectionBase.h:41
const char const char value recording_handle imu_sample recording_handle uint8_t data
Definition: K4aPlugin.cpp:271