Open3D (C++ API)  0.11.0
Dispatch.h
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26 
27 #pragma once
28 
29 #include "open3d/core/Dtype.h"
30 #include "open3d/utility/Console.h"
31 
49 #define DISPATCH_DTYPE_TO_TEMPLATE(DTYPE, ...) \
50  [&] { \
51  if (DTYPE == open3d::core::Dtype::Float32) { \
52  using scalar_t = float; \
53  return __VA_ARGS__(); \
54  } else if (DTYPE == open3d::core::Dtype::Float64) { \
55  using scalar_t = double; \
56  return __VA_ARGS__(); \
57  } else if (DTYPE == open3d::core::Dtype::Int32) { \
58  using scalar_t = int32_t; \
59  return __VA_ARGS__(); \
60  } else if (DTYPE == open3d::core::Dtype::Int64) { \
61  using scalar_t = int64_t; \
62  return __VA_ARGS__(); \
63  } else if (DTYPE == open3d::core::Dtype::UInt8) { \
64  using scalar_t = uint8_t; \
65  return __VA_ARGS__(); \
66  } else if (DTYPE == open3d::core::Dtype::UInt16) { \
67  using scalar_t = uint16_t; \
68  return __VA_ARGS__(); \
69  } else { \
70  utility::LogError("Unsupported data type."); \
71  } \
72  }()
73 
74 #define DISPATCH_DTYPE_TO_TEMPLATE_WITH_BOOL(DTYPE, ...) \
75  [&] { \
76  if (DTYPE == open3d::core::Dtype::Bool) { \
77  using scalar_t = bool; \
78  return __VA_ARGS__(); \
79  } else { \
80  DISPATCH_DTYPE_TO_TEMPLATE(DTYPE, __VA_ARGS__); \
81  } \
82  }()