Open3D (C++ API)  0.11.0
Inverse.h
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26 
27 #pragma once
28 
29 #include "open3d/core/Tensor.h"
30 
31 namespace open3d {
32 namespace core {
33 
35 void Inverse(const Tensor& A, Tensor& output);
36 
37 void InverseCPU(void* A_data,
38  void* ipiv_data,
39  void* output_data,
40  int64_t n,
41  Dtype dtype,
42  const Device& device);
43 
44 #ifdef BUILD_CUDA_MODULE
45 void InverseCUDA(void* A_data,
46  void* ipiv_data,
47  void* output_data,
48  int64_t n,
49  Dtype dtype,
50  const Device& device);
51 #endif
52 
53 } // namespace core
54 } // namespace open3d
void InverseCPU(void *A_data, void *ipiv_data, void *output_data, int64_t n, Dtype dtype, const Device &device)
Definition: InverseCPU.cpp:34
void Inverse(const Tensor &A, Tensor &output)
Computes A^{-1} with LU factorization, where A is a N x N square matrix.
Definition: Inverse.cpp:36
void InverseCUDA(void *A_data, void *ipiv_data, void *output_data, int64_t n, Dtype dtype, const Device &device)
Definition: InverseCUDA.cpp:34
Definition: PinholeCameraIntrinsic.cpp:35