Open3D (C++ API)  0.11.0
LeastSquares.h
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26 
27 #pragma once
28 
29 #include "open3d/core/Tensor.h"
30 
31 namespace open3d {
32 namespace core {
33 
35 void LeastSquares(const Tensor& A, const Tensor& B, Tensor& X);
36 
37 #ifdef BUILD_CUDA_MODULE
38 void LeastSquaresCUDA(void* A_data,
39  void* B_data,
40  int64_t m,
41  int64_t n,
42  int64_t k,
43  Dtype dtype,
44  const Device& device);
45 #endif
46 
47 void LeastSquaresCPU(void* A_data,
48  void* B_data,
49  int64_t m,
50  int64_t n,
51  int64_t k,
52  Dtype dtype,
53  const Device& device);
54 
55 } // namespace core
56 } // namespace open3d
void LeastSquaresCPU(void *A_data, void *B_data, int64_t m, int64_t n, int64_t k, Dtype dtype, const Device &device)
Definition: LeastSquaresCPU.cpp:34
Definition: PinholeCameraIntrinsic.cpp:35
void LeastSquaresCUDA(void *A_data, void *B_data, int64_t m, int64_t n, int64_t k, Dtype dtype, const Device &device)
Definition: LeastSquaresCUDA.cpp:42
void LeastSquares(const Tensor &A, const Tensor &B, Tensor &X)
Solve AX = B with QR decomposition. A is a full-rank m x n matrix (m >= n).
Definition: LeastSquares.cpp:34