Open3D (C++ API)  0.11.0
Solve.h
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26 
27 #pragma once
28 
29 #include "open3d/core/Tensor.h"
30 
31 namespace open3d {
32 namespace core {
33 
35 void Solve(const Tensor& A, const Tensor& B, Tensor& X);
36 
37 void SolveCPU(void* A_data,
38  void* B_data,
39  void* ipiv_data,
40  int64_t n,
41  int64_t k,
42  Dtype dtype,
43  const Device& device);
44 
45 #ifdef BUILD_CUDA_MODULE
46 void SolveCUDA(void* A_data,
47  void* B_data,
48  void* ipiv_data,
49  int64_t n,
50  int64_t k,
51  Dtype dtype,
52  const Device& device);
53 #endif
54 
55 } // namespace core
56 } // namespace open3d
void SolveCPU(void *A_data, void *B_data, void *ipiv_data, int64_t n, int64_t k, Dtype dtype, const Device &device)
Definition: SolveCPU.cpp:34
void Solve(const Tensor &A, const Tensor &B, Tensor &X)
Solve AX = B with LU decomposition. A is a square matrix.
Definition: Solve.cpp:40
Definition: PinholeCameraIntrinsic.cpp:35
void SolveCUDA(void *A_data, void *B_data, void *ipiv_data, int64_t n, int64_t k, Dtype dtype, const Device &device)
Definition: SolveCUDA.cpp:38