Open3D (C++ API)  0.11.0
Task.h
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26 
27 #pragma once
28 
29 #include <functional>
30 #include <memory>
31 
32 namespace open3d {
33 namespace visualization {
34 namespace gui {
35 
36 class Task {
37 public:
40  Task(std::function<void()> f);
41 
42  Task(const Task&) = delete;
43  Task& operator=(const Task& other) = delete;
44 
46  ~Task();
47 
48  void Run();
49 
50  bool IsFinished() const;
51 
54  void WaitToFinish();
55 
56 private:
57  struct Impl;
58  std::unique_ptr<Impl> impl_;
59 };
60 
61 } // namespace gui
62 } // namespace visualization
63 } // namespace open3d
void WaitToFinish()
Definition: Task.cpp:86
bool IsFinished() const
Definition: Task.cpp:74
Definition: PinholeCameraIntrinsic.cpp:35
Task & operator=(const Task &other)=delete
Task(std::function< void()> f)
Definition: Task.cpp:49
void Run()
Definition: Task.cpp:60
~Task()
Will call WaitToFinish(), which may block.
Definition: Task.cpp:55