Open3D (C++ API)  0.11.0
Util.h
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26 
27 #pragma once
28 // These are internal helper functions
29 
30 #include <imgui.h>
31 
32 #include <string>
33 #include <vector>
34 
35 namespace open3d {
36 namespace visualization {
37 namespace gui {
38 
39 class Color;
40 
41 // These functions are here, because ImVec4 requires imgui.h, and can't be
42 // forward-declared because we need to know the size, since it is a return
43 // value. Since imgui.h is an implementation detail, we can't put this function
44 // in Color or it would pull in imgui.h pretty much everywhere that gui is used.
45 ImVec4 colorToImgui(const Color& color);
46 uint32_t colorToImguiRGBA(const Color& color);
47 
48 } // namespace gui
49 } // namespace visualization
50 } // namespace open3d
const char const char value recording_handle imu_sample recording_handle uint8_t size_t data_size k4a_record_configuration_t config target_format k4a_capture_t capture_handle k4a_imu_sample_t imu_sample playback_handle k4a_logging_message_cb_t void min_level device_handle k4a_imu_sample_t timeout_in_ms capture_handle capture_handle capture_handle image_handle temperature_c k4a_image_t image_handle uint8_t image_handle image_handle image_handle image_handle uint32_t
Definition: K4aPlugin.cpp:554
ImVec4 colorToImgui(const Color &color)
Definition: Util.cpp:37
math::float4 color
Definition: LineSetBuffers.cpp:63
uint32_t colorToImguiRGBA(const Color &color)
Definition: Util.cpp:42
Definition: PinholeCameraIntrinsic.cpp:35