Open3D (C++ API)  0.12.0
Data Structures | Namespaces | Functions
Cloud.h File Reference

(313315d (Wed Dec 23 23:39:47 2020 -0800))

#include <time.h>
#include <algorithm>
#include <cmath>
#include <iomanip>
#include <iostream>
#include <map>
#include <numeric>
#include <unordered_map>
#include <vector>

Go to the source code of this file.

Data Structures

class  open3d::ml::contrib::PointXYZ
 
struct  open3d::ml::contrib::PointCloud
 

Namespaces

 open3d
 
 open3d::ml
 
 open3d::ml::contrib
 

Functions

PointXYZ open3d::ml::contrib::operator+ (const PointXYZ A, const PointXYZ B)
 
PointXYZ open3d::ml::contrib::operator- (const PointXYZ A, const PointXYZ B)
 
PointXYZ open3d::ml::contrib::operator* (const PointXYZ P, const float a)
 
PointXYZ open3d::ml::contrib::operator* (const float a, const PointXYZ P)
 
std::ostream & open3d::ml::contrib::operator<< (std::ostream &os, const PointXYZ P)
 
bool open3d::ml::contrib::operator== (const PointXYZ A, const PointXYZ B)
 
PointXYZ open3d::ml::contrib::max_point (std::vector< PointXYZ > points)
 
PointXYZ open3d::ml::contrib::min_point (std::vector< PointXYZ > points)