Open3D (C++ API)  0.12.0
Color.h
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26 
27 #pragma once
28 
29 #include <Eigen/Geometry>
30 
31 namespace open3d {
32 namespace visualization {
33 namespace gui {
34 
35 class Color {
36 public:
37  Color();
38  Color(float r, float g, float b, float a = 1.0);
39  Color(const Eigen::Vector3f& rgb); // not explicit: want auto-convert
40 
41  float GetRed() const;
42  float GetGreen() const;
43  float GetBlue() const;
44  float GetAlpha() const;
45 
46  void SetColor(float r, float g, float b, float a = 1.0);
47 
48  const float* GetPointer() const;
49  float* GetMutablePointer();
50 
54  Color Lightened(float amount);
55 
56  unsigned int ToABGR32() const;
57 
58  bool operator==(const Color& rhs) const;
59  bool operator!=(const Color& rhs) const;
60 
61 private:
62  float rgba_[4];
63 };
64 
65 } // namespace gui
66 } // namespace visualization
67 } // namespace open3d
bool operator==(const Color &rhs) const
Definition: Color.cpp:44
const float * GetPointer() const
Definition: Color.cpp:68
float * GetMutablePointer()
Definition: Color.cpp:69
float GetBlue() const
Definition: Color.cpp:55
float GetRed() const
Definition: Color.cpp:53
Color()
Definition: Color.cpp:36
float GetAlpha() const
Definition: Color.cpp:56
float GetGreen() const
Definition: Color.cpp:54
void SetColor(float r, float g, float b, float a=1.0)
Definition: Color.cpp:58
Definition: PinholeCameraIntrinsic.cpp:35
bool operator!=(const Color &rhs) const
Definition: Color.cpp:49
unsigned int ToABGR32() const
Definition: Color.cpp:78
Definition: Color.h:35
Color Lightened(float amount)
Definition: Color.cpp:71