Open3D (C++ API)  0.12.0
FilamentEngine.h
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26 
27 #pragma once
28 
29 #include <string>
30 
31 namespace filament {
32 class Engine;
33 }
34 
35 namespace open3d {
36 namespace visualization {
37 namespace rendering {
38 
39 class FilamentResourceManager;
40 
42 public:
43  enum class RenderingType { kDefault, kOpenGL, kVulkan, kMetal };
44 
45  // Selects backend to use.
46  // Should be called before instance usage.
47  // If not called, platform available default backend will be used.
48  static void SelectBackend(RenderingType type);
49 
52  static void EnableHeadless();
53 
54  // Specifies path to load shaders and skyboxes from. Must be called before
55  // instance usage, or default path will be used.
56  static void SetResourcePath(const std::string& resource_path);
57  static const std::string& GetResourcePath();
58 
59  static filament::Engine& GetInstance();
60  static FilamentResourceManager& GetResourceManager();
61 
65  static void DestroyInstance();
66 
67  ~EngineInstance();
68 
69 private:
70  static EngineInstance& Get();
71 
73 
74  static RenderingType type_;
75  static bool is_headless_;
76  static std::string resource_path_;
77  filament::Engine* engine_;
78  FilamentResourceManager* resource_manager_;
79 };
80 
81 } // namespace rendering
82 } // namespace visualization
83 } // namespace open3d
Definition: FilamentResourceManager.h:62
RenderingType
Definition: FilamentEngine.h:43
char type
Definition: FilePCD.cpp:60
Definition: PinholeCameraIntrinsic.cpp:35
Definition: FilamentEngine.h:31