Open3D (C++ API)  0.12.0
MatrixInteractorLogic.h
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26 
27 #pragma once
28 
31 
32 namespace open3d {
33 namespace visualization {
34 namespace rendering {
35 
40 public:
41  virtual ~MatrixInteractorLogic();
42 
43  void SetViewSize(int width, int height);
44  int GetViewWidth() const;
45  int GetViewHeight() const;
46 
48  virtual void SetBoundingBox(const geometry::AxisAlignedBoundingBox& bounds);
49 
50  void SetMouseDownInfo(const Camera::Transform& matrix,
51  const Eigen::Vector3f& center_of_rotation);
52 
53  const Camera::Transform& GetMatrix() const;
54 
59  virtual void Rotate(int dx, int dy);
60 
63  virtual void RotateWorld(int dx,
64  int dy,
65  const Eigen::Vector3f& x_axis,
66  const Eigen::Vector3f& y_axis);
67 
69  virtual void RotateZ(int dx, int dy);
70 
71  virtual void RotateZWorld(int dx, int dy, const Eigen::Vector3f& forward);
72 
73  enum class DragType { MOUSE, WHEEL, TWO_FINGER };
74 
77  virtual void Dolly(int dy, DragType drag_type);
78  virtual void Dolly(float z_dist, Camera::Transform matrix);
79 
80 private:
81  Camera::Transform matrix_;
82 
83 protected:
84  int view_width_ = 1;
85  int view_height_ = 1;
86  double model_size_ = 20.0;
88  Eigen::Vector3f center_of_rotation_;
89 
92 
93  void SetMatrix(const Camera::Transform& matrix);
94  float CalcRotateRadians(int dx, int dy);
95  float CalcRotateZRadians(int dx, int dy);
96  float CalcDollyDist(int dy, DragType drag_type);
97 };
98 
99 } // namespace rendering
100 } // namespace visualization
101 } // namespace open3d
virtual void RotateZWorld(int dx, int dy, const Eigen::Vector3f &forward)
Definition: MatrixInteractorLogic.cpp:161
virtual void RotateZ(int dx, int dy)
Rotates about the forward axis of the matrix.
Definition: MatrixInteractorLogic.cpp:150
void SetMouseDownInfo(const Camera::Transform &matrix, const Eigen::Vector3f &center_of_rotation)
Definition: MatrixInteractorLogic.cpp:55
float CalcRotateRadians(int dx, int dy)
Definition: MatrixInteractorLogic.cpp:145
Eigen::Vector3f center_of_rotation_at_mouse_down_
Definition: MatrixInteractorLogic.h:91
virtual void Rotate(int dx, int dy)
Definition: MatrixInteractorLogic.cpp:73
A bounding box that is aligned along the coordinate axes.
Definition: BoundingVolume.h:149
const geometry::AxisAlignedBoundingBox & GetBoundingBox() const
Definition: MatrixInteractorLogic.cpp:44
virtual void RotateWorld(int dx, int dy, const Eigen::Vector3f &x_axis, const Eigen::Vector3f &y_axis)
Definition: MatrixInteractorLogic.cpp:118
Camera::Transform matrix_at_mouse_down_
Definition: MatrixInteractorLogic.h:90
int GetViewWidth() const
Definition: MatrixInteractorLogic.cpp:40
float CalcDollyDist(int dy, DragType drag_type)
Definition: MatrixInteractorLogic.cpp:205
void SetViewSize(int width, int height)
Definition: MatrixInteractorLogic.cpp:35
void SetMatrix(const Camera::Transform &matrix)
Definition: MatrixInteractorLogic.cpp:65
virtual ~MatrixInteractorLogic()
Definition: MatrixInteractorLogic.cpp:33
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition: Camera.h:39
int view_width_
Definition: MatrixInteractorLogic.h:84
Eigen::Vector3f center_of_rotation_
Definition: MatrixInteractorLogic.h:88
const Camera::Transform & GetMatrix() const
Definition: MatrixInteractorLogic.cpp:69
DragType
Definition: MatrixInteractorLogic.h:73
geometry::AxisAlignedBoundingBox model_bounds_
Definition: MatrixInteractorLogic.h:87
Definition: MatrixInteractorLogic.h:39
Definition: PinholeCameraIntrinsic.cpp:35
int height
Definition: FilePCD.cpp:72
virtual void Dolly(int dy, DragType drag_type)
Definition: MatrixInteractorLogic.cpp:180
int view_height_
Definition: MatrixInteractorLogic.h:85
int GetViewHeight() const
Definition: MatrixInteractorLogic.cpp:42
virtual void SetBoundingBox(const geometry::AxisAlignedBoundingBox &bounds)
Definition: MatrixInteractorLogic.cpp:49
double model_size_
Definition: MatrixInteractorLogic.h:86
float CalcRotateZRadians(int dx, int dy)
Definition: MatrixInteractorLogic.cpp:174
int width
Definition: FilePCD.cpp:71