Open3D (C++ API)  0.12.0
PickingShader.h
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26 
27 #pragma once
28 
29 #include <Eigen/Core>
30 #include <vector>
31 
33 
34 namespace open3d {
35 namespace visualization {
36 
37 namespace glsl {
38 
39 class PickingShader : public ShaderWrapper {
40 public:
41  ~PickingShader() override { Release(); }
42 
43 protected:
44  PickingShader(const std::string &name) : ShaderWrapper(name) { Compile(); }
45 
46 protected:
47  bool Compile() final;
48  void Release() final;
49  bool BindGeometry(const geometry::Geometry &geometry,
50  const RenderOption &option,
51  const ViewControl &view) final;
52  bool RenderGeometry(const geometry::Geometry &geometry,
53  const RenderOption &option,
54  const ViewControl &view) final;
55  void UnbindGeometry() final;
56 
57 protected:
58  virtual bool PrepareRendering(const geometry::Geometry &geometry,
59  const RenderOption &option,
60  const ViewControl &view) = 0;
61  virtual bool PrepareBinding(const geometry::Geometry &geometry,
62  const RenderOption &option,
63  const ViewControl &view,
64  std::vector<Eigen::Vector3f> &points,
65  std::vector<float> &indices) = 0;
66 
67 protected:
70  GLuint vertex_index_;
72  GLuint MVP_;
73 };
74 
76 public:
78  : PickingShader("PickingShaderForPointCloud") {}
79 
80 protected:
81  bool PrepareRendering(const geometry::Geometry &geometry,
82  const RenderOption &option,
83  const ViewControl &view) final;
84  bool PrepareBinding(const geometry::Geometry &geometry,
85  const RenderOption &option,
86  const ViewControl &view,
87  std::vector<Eigen::Vector3f> &points,
88  std::vector<float> &indices) final;
89 };
90 
91 } // namespace glsl
92 
93 } // namespace visualization
94 } // namespace open3d
The base geometry class.
Definition: Geometry.h:37
Definition: PickingShader.h:39
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: PickingShader.cpp:88
void Release() final
Definition: PickingShader.cpp:50
View controller for visualizer.
Definition: ViewControl.h:41
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: PickingShader.cpp:55
PickingShader(const std::string &name)
Definition: PickingShader.h:44
Defines rendering options for visualizer.
Definition: RenderOption.h:39
GLuint vertex_position_
Definition: PickingShader.h:68
~PickingShader() override
Definition: PickingShader.h:41
GLuint vertex_index_buffer_
Definition: PickingShader.h:71
PickingShaderForPointCloud()
Definition: PickingShader.h:77
bool Compile() final
Definition: PickingShader.cpp:39
int points
Definition: FilePCD.cpp:73
Definition: PinholeCameraIntrinsic.cpp:35
GLuint vertex_position_buffer_
Definition: PickingShader.h:69
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
std::string name
Definition: FilePCD.cpp:58
Definition: ShaderWrapper.h:40
GLuint vertex_index_
Definition: PickingShader.h:70
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< float > &indices)=0
GLuint MVP_
Definition: PickingShader.h:72
void UnbindGeometry() final
Definition: PickingShader.cpp:109