Open3D (C++ API)  0.12.0
RotationInteractorLogic.h
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26 
27 #pragma once
28 
30 
31 namespace open3d {
32 namespace visualization {
33 namespace rendering {
34 
37 
38 public:
39  explicit RotationInteractorLogic(Camera *camera, double min_far_plane);
41 
42  virtual void SetCenterOfRotation(const Eigen::Vector3f &center);
43 
44  // Panning is always relative to the camera's left (x) and up (y)
45  // axis. Modifies center of rotation and the matrix.
46  virtual void Pan(int dx, int dy);
47 
48  virtual void StartMouseDrag();
49  virtual void UpdateMouseDragUI();
50  virtual void EndMouseDrag();
51 
52 protected:
55 
56  Eigen::Vector3f CalcPanVectorWorld(int dx, int dy);
57  void UpdateCameraFarPlane();
58 };
59 
60 } // namespace rendering
61 } // namespace visualization
62 } // namespace open3d
virtual void StartMouseDrag()
Definition: RotationInteractorLogic.cpp:88
~RotationInteractorLogic()
Definition: RotationInteractorLogic.cpp:37
Eigen::Vector3f CalcPanVectorWorld(int dx, int dy)
Definition: RotationInteractorLogic.cpp:59
Camera * camera_
Definition: RotationInteractorLogic.h:54
Definition: RotationInteractorLogic.h:35
Definition: MatrixInteractorLogic.h:39
Definition: PinholeCameraIntrinsic.cpp:35
void UpdateCameraFarPlane()
Definition: RotationInteractorLogic.cpp:96
virtual void UpdateMouseDragUI()
Definition: RotationInteractorLogic.cpp:92
RotationInteractorLogic(Camera *camera, double min_far_plane)
Definition: RotationInteractorLogic.cpp:33
virtual void EndMouseDrag()
Definition: RotationInteractorLogic.cpp:94
virtual void SetCenterOfRotation(const Eigen::Vector3f &center)
Definition: RotationInteractorLogic.cpp:39
double min_far_plane_
Definition: RotationInteractorLogic.h:53
virtual void Pan(int dx, int dy)
Definition: RotationInteractorLogic.cpp:44