Open3D (C++ API)  0.12.0
SimpleBlackShader.h
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26 
27 #pragma once
28 
29 #include <Eigen/Core>
30 #include <vector>
31 
33 
34 namespace open3d {
35 namespace visualization {
36 
37 namespace glsl {
38 
40 public:
41  ~SimpleBlackShader() override { Release(); }
42 
43 protected:
44  SimpleBlackShader(const std::string &name) : ShaderWrapper(name) {
45  Compile();
46  }
47 
48 protected:
49  bool Compile() final;
50  void Release() final;
51  bool BindGeometry(const geometry::Geometry &geometry,
52  const RenderOption &option,
53  const ViewControl &view) final;
54  bool RenderGeometry(const geometry::Geometry &geometry,
55  const RenderOption &option,
56  const ViewControl &view) final;
57  void UnbindGeometry() final;
58 
59 protected:
60  virtual bool PrepareRendering(const geometry::Geometry &geometry,
61  const RenderOption &option,
62  const ViewControl &view) = 0;
63  virtual bool PrepareBinding(const geometry::Geometry &geometry,
64  const RenderOption &option,
65  const ViewControl &view,
66  std::vector<Eigen::Vector3f> &points) = 0;
67 
68 protected:
71  GLuint MVP_;
72 };
73 
75 public:
77  : SimpleBlackShader("SimpleBlackShaderForPointCloudNormal") {}
78 
79 protected:
80  bool PrepareRendering(const geometry::Geometry &geometry,
81  const RenderOption &option,
82  const ViewControl &view) final;
83  bool PrepareBinding(const geometry::Geometry &geometry,
84  const RenderOption &option,
85  const ViewControl &view,
86  std::vector<Eigen::Vector3f> &points) final;
87 };
88 
90 public:
92  : SimpleBlackShader("SimpleBlackShaderForTriangleMeshWireFrame") {}
93 
94 protected:
95  bool PrepareRendering(const geometry::Geometry &geometry,
96  const RenderOption &option,
97  const ViewControl &view) final;
98  bool PrepareBinding(const geometry::Geometry &geometry,
99  const RenderOption &option,
100  const ViewControl &view,
101  std::vector<Eigen::Vector3f> &points) final;
102 };
103 
104 } // namespace glsl
105 
106 } // namespace visualization
107 } // namespace open3d
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: SimpleBlackShader.cpp:83
The base geometry class.
Definition: Geometry.h:37
~SimpleBlackShader() override
Definition: SimpleBlackShader.h:41
GLuint vertex_position_buffer_
Definition: SimpleBlackShader.h:70
bool Compile() final
Definition: SimpleBlackShader.cpp:39
void Release() final
Definition: SimpleBlackShader.cpp:50
View controller for visualizer.
Definition: ViewControl.h:41
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points)=0
GLuint MVP_
Definition: SimpleBlackShader.h:71
Definition: SimpleBlackShader.h:39
Defines rendering options for visualizer.
Definition: RenderOption.h:39
SimpleBlackShader(const std::string &name)
Definition: SimpleBlackShader.h:44
SimpleBlackShaderForTriangleMeshWireFrame()
Definition: SimpleBlackShader.h:91
SimpleBlackShaderForPointCloudNormal()
Definition: SimpleBlackShader.h:76
int points
Definition: FilePCD.cpp:73
Definition: PinholeCameraIntrinsic.cpp:35
std::string name
Definition: FilePCD.cpp:58
Definition: ShaderWrapper.h:40
void UnbindGeometry() final
Definition: SimpleBlackShader.cpp:100
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: SimpleBlackShader.cpp:55
GLuint vertex_position_
Definition: SimpleBlackShader.h:69