Open3D (C++ API)  0.12.0
TexturePhongShader.h
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26 
27 #pragma once
28 
29 #include <Eigen/Core>
30 #include <vector>
31 
33 
34 namespace open3d {
35 namespace visualization {
36 
37 namespace glsl {
38 
40 public:
41  ~TexturePhongShader() override { Release(); }
42 
43 protected:
44  TexturePhongShader(const std::string &name) : ShaderWrapper(name) {
45  Compile();
46  }
47 
48 protected:
49  bool Compile() final;
50  void Release() final;
51  bool BindGeometry(const geometry::Geometry &geometry,
52  const RenderOption &option,
53  const ViewControl &view) final;
54  bool RenderGeometry(const geometry::Geometry &geometry,
55  const RenderOption &option,
56  const ViewControl &view) final;
57  void UnbindGeometry() final;
58 
59 protected:
60  virtual bool PrepareRendering(const geometry::Geometry &geometry,
61  const RenderOption &option,
62  const ViewControl &view) = 0;
63  virtual bool PrepareBinding(const geometry::Geometry &geometry,
64  const RenderOption &option,
65  const ViewControl &view,
66  std::vector<Eigen::Vector3f> &points,
67  std::vector<Eigen::Vector3f> &normals,
68  std::vector<Eigen::Vector2f> &uvs) = 0;
69 
70 protected:
71  void SetLighting(const ViewControl &view, const RenderOption &option);
72 
73 protected:
75  GLuint vertex_uv_;
77  GLuint MVP_;
78  GLuint V_;
79  GLuint M_;
81  GLuint light_color_;
86 
88 
90  std::vector<int> array_offsets_;
91  std::vector<GLsizei> draw_array_sizes_;
92 
93  std::vector<GLuint> vertex_position_buffers_;
94  std::vector<GLuint> vertex_uv_buffers_;
95  std::vector<GLuint> vertex_normal_buffers_;
96  std::vector<GLuint> diffuse_texture_buffers_;
97 
98  // At most support 4 lights
105 };
106 
108 public:
110  : TexturePhongShader("TexturePhongShaderForTriangleMesh") {}
111 
112 protected:
113  bool PrepareRendering(const geometry::Geometry &geometry,
114  const RenderOption &option,
115  const ViewControl &view) final;
116  bool PrepareBinding(const geometry::Geometry &geometry,
117  const RenderOption &option,
118  const ViewControl &view,
119  std::vector<Eigen::Vector3f> &points,
120  std::vector<Eigen::Vector3f> &normals,
121  std::vector<Eigen::Vector2f> &uvs) final;
122 };
123 
124 } // namespace glsl
125 
126 } // namespace visualization
127 } // namespace open3d
GLuint diffuse_texture_
Definition: TexturePhongShader.h:87
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< Eigen::Vector3f > &normals, std::vector< Eigen::Vector2f > &uvs)=0
void UnbindGeometry() final
Definition: TexturePhongShader.cpp:165
void Release() final
Definition: TexturePhongShader.cpp:67
TexturePhongShader(const std::string &name)
Definition: TexturePhongShader.h:44
gl_util::GLVector4f light_diffuse_power_data_
Definition: TexturePhongShader.h:101
The base geometry class.
Definition: Geometry.h:37
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: TexturePhongShader.cpp:117
Eigen::Matrix< GLfloat, 4, 4, Eigen::ColMajor > GLMatrix4f
Definition: GLHelper.h:53
gl_util::GLMatrix4f light_color_data_
Definition: TexturePhongShader.h:100
GLuint light_specular_shininess_
Definition: TexturePhongShader.h:84
std::vector< GLuint > vertex_position_buffers_
Definition: TexturePhongShader.h:93
GLuint light_color_
Definition: TexturePhongShader.h:81
Definition: TexturePhongShader.h:39
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
View controller for visualizer.
Definition: ViewControl.h:41
GLuint light_ambient_
Definition: TexturePhongShader.h:85
Eigen::Matrix< GLfloat, 4, 1, Eigen::ColMajor > GLVector4f
Definition: GLHelper.h:52
GLuint vertex_normal_
Definition: TexturePhongShader.h:76
std::vector< GLuint > vertex_uv_buffers_
Definition: TexturePhongShader.h:94
GLuint vertex_uv_
Definition: TexturePhongShader.h:75
GLuint light_position_world_
Definition: TexturePhongShader.h:80
bool Compile() final
Definition: TexturePhongShader.cpp:40
TexturePhongShaderForTriangleMesh()
Definition: TexturePhongShader.h:109
gl_util::GLVector4f light_specular_power_data_
Definition: TexturePhongShader.h:102
std::vector< GLsizei > draw_array_sizes_
Definition: TexturePhongShader.h:91
GLuint light_diffuse_power_
Definition: TexturePhongShader.h:82
std::vector< int > array_offsets_
Definition: TexturePhongShader.h:90
int num_materials_
Definition: TexturePhongShader.h:89
Defines rendering options for visualizer.
Definition: RenderOption.h:39
GLuint light_specular_power_
Definition: TexturePhongShader.h:83
std::vector< GLuint > vertex_normal_buffers_
Definition: TexturePhongShader.h:95
GLuint vertex_position_
Definition: TexturePhongShader.h:74
int points
Definition: FilePCD.cpp:73
GLuint M_
Definition: TexturePhongShader.h:79
Definition: PinholeCameraIntrinsic.cpp:35
gl_util::GLVector4f light_specular_shininess_data_
Definition: TexturePhongShader.h:103
std::vector< GLuint > diffuse_texture_buffers_
Definition: TexturePhongShader.h:96
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: TexturePhongShader.cpp:72
std::string name
Definition: FilePCD.cpp:58
Definition: ShaderWrapper.h:40
gl_util::GLMatrix4f light_position_world_data_
Definition: TexturePhongShader.h:99
gl_util::GLVector4f light_ambient_data_
Definition: TexturePhongShader.h:104
~TexturePhongShader() override
Definition: TexturePhongShader.h:41
GLuint MVP_
Definition: TexturePhongShader.h:77
void SetLighting(const ViewControl &view, const RenderOption &option)
Definition: TexturePhongShader.cpp:191
GLuint V_
Definition: TexturePhongShader.h:78