Open3D (C++ API)  0.12.0
TextureSimpleShader.h
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26 
27 #pragma once
28 
29 #include <Eigen/Core>
30 #include <vector>
31 
33 
34 namespace open3d {
35 namespace visualization {
36 
37 namespace glsl {
38 
40 public:
41  ~TextureSimpleShader() override { Release(); }
42 
43 protected:
44  TextureSimpleShader(const std::string &name) : ShaderWrapper(name) {
45  Compile();
46  }
47 
48 protected:
49  bool Compile() final;
50  void Release() final;
51  bool BindGeometry(const geometry::Geometry &geometry,
52  const RenderOption &option,
53  const ViewControl &view) final;
54  bool RenderGeometry(const geometry::Geometry &geometry,
55  const RenderOption &option,
56  const ViewControl &view) final;
57  void UnbindGeometry() final;
58 
59 protected:
60  virtual bool PrepareRendering(const geometry::Geometry &geometry,
61  const RenderOption &option,
62  const ViewControl &view) = 0;
63  virtual bool PrepareBinding(const geometry::Geometry &geometry,
64  const RenderOption &option,
65  const ViewControl &view,
66  std::vector<Eigen::Vector3f> &points,
67  std::vector<Eigen::Vector2f> &uvs) = 0;
68 
69 protected:
71  GLuint vertex_uv_;
72  GLuint texture_;
73  GLuint MVP_;
74 
76  std::vector<int> array_offsets_;
77  std::vector<GLsizei> draw_array_sizes_;
78 
79  std::vector<GLuint> vertex_position_buffers_;
80  std::vector<GLuint> vertex_uv_buffers_;
81  std::vector<GLuint> texture_buffers_;
82 };
83 
85 public:
87  : TextureSimpleShader("TextureSimpleShaderForTriangleMesh") {}
88 
89 protected:
90  bool PrepareRendering(const geometry::Geometry &geometry,
91  const RenderOption &option,
92  const ViewControl &view) final;
93  bool PrepareBinding(const geometry::Geometry &geometry,
94  const RenderOption &option,
95  const ViewControl &view,
96  std::vector<Eigen::Vector3f> &points,
97  std::vector<Eigen::Vector2f> &uvs) final;
98 };
99 
100 } // namespace glsl
101 
102 } // namespace visualization
103 } // namespace open3d
GLuint MVP_
Definition: TextureSimpleShader.h:73
The base geometry class.
Definition: Geometry.h:37
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
std::vector< GLuint > texture_buffers_
Definition: TextureSimpleShader.h:81
TextureSimpleShaderForTriangleMesh()
Definition: TextureSimpleShader.h:86
GLuint vertex_uv_
Definition: TextureSimpleShader.h:71
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< Eigen::Vector2f > &uvs)=0
void UnbindGeometry() final
Definition: TextureSimpleShader.cpp:125
View controller for visualizer.
Definition: ViewControl.h:41
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: TextureSimpleShader.cpp:55
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: TextureSimpleShader.cpp:92
Defines rendering options for visualizer.
Definition: RenderOption.h:39
Definition: TextureSimpleShader.h:39
int num_materials_
Definition: TextureSimpleShader.h:75
~TextureSimpleShader() override
Definition: TextureSimpleShader.h:41
int points
Definition: FilePCD.cpp:73
Definition: PinholeCameraIntrinsic.cpp:35
std::string name
Definition: FilePCD.cpp:58
Definition: ShaderWrapper.h:40
TextureSimpleShader(const std::string &name)
Definition: TextureSimpleShader.h:44
GLuint vertex_position_
Definition: TextureSimpleShader.h:70
std::vector< GLsizei > draw_array_sizes_
Definition: TextureSimpleShader.h:77
std::vector< int > array_offsets_
Definition: TextureSimpleShader.h:76
GLuint texture_
Definition: TextureSimpleShader.h:72
void Release() final
Definition: TextureSimpleShader.cpp:50
std::vector< GLuint > vertex_uv_buffers_
Definition: TextureSimpleShader.h:80
std::vector< GLuint > vertex_position_buffers_
Definition: TextureSimpleShader.h:79
bool Compile() final
Definition: TextureSimpleShader.cpp:37