open3d.visualization.rendering.Scene

class open3d.visualization.rendering.Scene

Low-level rendering scene

class GroundPlane

Plane on which to show ground plane: XZ, XY, or YZ

Members:

XZ

XY

YZ

XY = <GroundPlane.XY: 1>
XZ = <GroundPlane.XZ: 0>
YZ = <GroundPlane.YZ: 2>
property value
__init__(*args, **kwargs)

Initialize self. See help(type(self)) for accurate signature.

add_camera(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: open3d.cpu.pybind.visualization.rendering.Camera) → None

Adds a camera to the scene

add_directional_light(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: numpy.ndarray[numpy.float32[3, 1]], arg2: numpy.ndarray[numpy.float32[3, 1]], arg3: float, arg4: bool) → bool

Adds a directional light to the scene: add_point_light(name, color, intensity, cast_shadows)

add_geometry(*args, **kwargs)

Overloaded function.

  1. add_geometry(self: open3d.cpu.pybind.visualization.rendering.Scene, name: str, geometry: open3d.cpu.pybind.geometry.Geometry3D, material: open3d.cpu.pybind.visualization.rendering.MaterialRecord, downsampled_name: str = ‘’, downsample_threshold: int = 18446744073709551615) -> bool

Adds a Geometry with a material to the scene

  1. add_geometry(self: open3d.cpu.pybind.visualization.rendering.Scene, name: str, geometry: open3d.cpu.pybind.t.geometry.Geometry, material: open3d.cpu.pybind.visualization.rendering.MaterialRecord, downsampled_name: str = ‘’, downsample_threshold: int = 18446744073709551615) -> bool

Adds a Geometry with a material to the scene

add_point_light(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: numpy.ndarray[numpy.float32[3, 1]], arg2: numpy.ndarray[numpy.float32[3, 1]], arg3: float, arg4: float, arg5: bool) → bool

Adds a point light to the scene: add_point_light(name, color, position, intensity, falloff, cast_shadows)

add_spot_light(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: numpy.ndarray[numpy.float32[3, 1]], arg2: numpy.ndarray[numpy.float32[3, 1]], arg3: numpy.ndarray[numpy.float32[3, 1]], arg4: float, arg5: float, arg6: float, arg7: float, arg8: bool) → bool

Adds a spot light to the scene: add_point_light(name, color, position, direction, intensity, falloff, inner_cone_angle, outer_cone_angle, cast_shadows)

enable_indirect_light(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: bool) → None

Enables or disables indirect lighting

enable_light_shadow(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: bool) → None

Changes whether a point, spot, or directional light can cast shadows: enable_light_shadow(name, can_cast_shadows)

enable_sun_light(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: bool) → None
has_geometry(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str) → bool

Returns True if a geometry with the provided name exists in the scene.

remove_camera(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str) → None

Removes the camera with the given name

remove_light(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str) → None

Removes the named light from the scene: remove_light(name)

render_to_depth_image(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: Callable[[open3d.cpu.pybind.geometry.Image], None]) → None

Renders the scene to a depth image. This can only be used in GUI app. To render without a window, use Application.render_to_depth_image. Pixels range from 0.0 (near plane) to 1.0 (far plane)

render_to_image(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: Callable[[open3d.cpu.pybind.geometry.Image], None]) → None

Renders the scene to an image. This can only be used in a GUI app. To render without a window, use Application.render_to_image

set_active_camera(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str) → None

Sets the camera with the given name as the active camera for the scene

set_indirect_light(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str) → bool

Loads the indirect light. The name parameter is the name of the file to load

set_indirect_light_intensity(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: float) → None

Sets the brightness of the indirect light

set_sun_light(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: numpy.ndarray[numpy.float32[3, 1]], arg1: numpy.ndarray[numpy.float32[3, 1]], arg2: float) → None

Sets the parameters of the sun light: direction, color, intensity

update_geometry(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: open3d.cpu.pybind.t.geometry.PointCloud, arg2: int) → None

Updates the flagged arrays from the tgeometry.PointCloud. The flags should be ORed from Scene.UPDATE_POINTS_FLAG, Scene.UPDATE_NORMALS_FLAG, Scene.UPDATE_COLORS_FLAG, and Scene.UPDATE_UV0_FLAG

update_light_color(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: numpy.ndarray[numpy.float32[3, 1]]) → None

Changes a point, spot, or directional light’s color

update_light_cone_angles(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: float, arg2: float) → None

Changes a spot light’s inner and outer cone angles

update_light_direction(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: numpy.ndarray[numpy.float32[3, 1]]) → None

Changes a spot or directional light’s direction

update_light_falloff(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: float) → None

Changes a point or spot light’s falloff

update_light_intensity(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: float) → None

Changes a point, spot or directional light’s intensity

update_light_position(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: numpy.ndarray[numpy.float32[3, 1]]) → None

Changes a point or spot light’s position

UPDATE_COLORS_FLAG = 4
UPDATE_NORMALS_FLAG = 2
UPDATE_POINTS_FLAG = 1
UPDATE_UV0_FLAG = 8
XY = <GroundPlane.XY: 1>
XZ = <GroundPlane.XZ: 0>
YZ = <GroundPlane.YZ: 2>