open3d.visualization.rendering.MaterialRecord

class open3d.visualization.rendering.MaterialRecord

Describes the real-world, physically based (PBR) material used to render a geometry

__init__(self: open3d.cpu.pybind.visualization.rendering.MaterialRecord) → None
property absorption_color
property absorption_distance
property albedo_img
property anisotropy_img
property ao_img
property ao_rough_metal_img
property aspect_ratio
property base_anisotropy
property base_clearcoat
property base_clearcoat_roughness
property base_color
property base_metallic
property base_reflectance
property base_roughness
property clearcoat_img
property clearcoat_roughness_img
property emissive_color
property generic_imgs
property generic_params
property gradient
property ground_plane_axis
property has_alpha
property line_width

Requires ‘shader’ to be ‘unlitLine’

property metallic_img
property normal_img
property point_size
property reflectance_img
property roughness_img
property sRGB_color
property scalar_max
property scalar_min
property shader
property thickness
property transmission