16 namespace visualization {
20 std::shared_ptr<geometry::Geometry3D>
geometry;
22 std::shared_ptr<rendering::TriangleMeshModel>
model;
26 std::shared_ptr<geometry::Geometry3D> g,
29 std::shared_ptr<t::geometry::Geometry> tg,
32 std::shared_ptr<rendering::TriangleMeshModel> m,
41 void Draw(
const std::vector<std::shared_ptr<geometry::Geometry3D>> &geometries,
42 const std::string &window_name =
"Open3D",
45 const std::vector<DrawAction> &actions = {});
48 const std::vector<std::shared_ptr<t::geometry::Geometry>> &tgeometries,
49 const std::string &window_name =
"Open3D",
52 const std::vector<DrawAction> &actions = {});
54 void Draw(
const std::vector<std::shared_ptr<rendering::TriangleMeshModel>>
56 const std::string &window_name =
"Open3D",
59 const std::vector<DrawAction> &actions = {});
61 void Draw(
const std::vector<DrawObject> &objects,
62 const std::string &window_name =
"Open3D",
65 const std::vector<DrawAction> &actions = {});
Definition: O3DVisualizer.h:38
const char const char value recording_handle imu_sample void
Definition: K4aPlugin.cpp:250
void Draw(const std::vector< std::shared_ptr< geometry::Geometry3D >> &geometries, const std::string &window_name, int width, int height, const std::vector< DrawAction > &actions)
Definition: Draw.cpp:44
Definition: PinholeCameraIntrinsic.cpp:16
std::string name
Definition: Draw.h:37
std::function< void(visualizer::O3DVisualizer &)> callback
Definition: Draw.h:38
bool is_visible
Definition: Draw.h:23
std::shared_ptr< t::geometry::Geometry > tgeometry
Definition: Draw.h:21
std::shared_ptr< geometry::Geometry3D > geometry
Definition: Draw.h:20
std::string name
Definition: Draw.h:19
DrawObject(const std::string &n, std::shared_ptr< geometry::Geometry3D > g, bool vis=true)
Definition: Draw.cpp:19
std::shared_ptr< rendering::TriangleMeshModel > model
Definition: Draw.h:22