72 std::unordered_map<std::string, core::Tensor>
CastRays(
90 const float tnear = 0.f,
91 const float tfar = std::numeric_limits<float>::infinity(),
92 const int nthreads = 0);
105 const int nthreads = 0);
126 const core::Tensor &query_points,
const int nthreads = 0);
138 const int nthreads = 0);
163 const int nthreads = 0,
164 const int nsamples = 1);
189 const int nthreads = 0,
190 const int nsamples = 1);
226 std::unique_ptr<Impl> impl_;
A scene class with basic ray casting and closest point queries.
Definition: RaycastingScene.h:30
~RaycastingScene()
Definition: RaycastingScene.cpp:558
std::unordered_map< std::string, core::Tensor > CastRays(const core::Tensor &rays, const int nthreads=0)
Computes the first intersection of the rays with the scene.
Definition: RaycastingScene.cpp:621
core::Tensor ComputeDistance(const core::Tensor &query_points, const int nthreads=0)
Computes the distance to the surface of the scene.
Definition: RaycastingScene.cpp:721
core::Tensor TestOcclusions(const core::Tensor &rays, const float tnear=0.f, const float tfar=std::numeric_limits< float >::infinity(), const int nthreads=0)
Checks if the rays have any intersection with the scene.
Definition: RaycastingScene.cpp:651
static core::Tensor CreateRaysPinhole(const core::Tensor &intrinsic_matrix, const core::Tensor &extrinsic_matrix, int width_px, int height_px)
Creates rays for the given camera parameters.
Definition: RaycastingScene.cpp:858
core::Tensor CountIntersections(const core::Tensor &rays, const int nthreads=0)
Computes the number of intersection of the rays with the scene.
Definition: RaycastingScene.cpp:672
static uint32_t INVALID_ID()
The value for invalid IDs.
Definition: RaycastingScene.cpp:956
RaycastingScene(int64_t nthreads=0)
Default Constructor.
Definition: RaycastingScene.cpp:539
core::Tensor ComputeOccupancy(const core::Tensor &query_points, const int nthreads=0, const int nsamples=1)
Computes the occupancy at the query point positions.
Definition: RaycastingScene.cpp:843
core::Tensor ComputeSignedDistance(const core::Tensor &query_points, const int nthreads=0, const int nsamples=1)
Computes the signed distance to the surface of the scene.
Definition: RaycastingScene.cpp:815
uint32_t AddTriangles(const core::Tensor &vertex_positions, const core::Tensor &triangle_indices)
Add a triangle mesh to the scene.
Definition: RaycastingScene.cpp:563
std::unordered_map< std::string, core::Tensor > ComputeClosestPoints(const core::Tensor &query_points, const int nthreads=0)
Computes the closest points on the surfaces of the scene.
Definition: RaycastingScene.cpp:691
A triangle mesh contains vertices and triangles.
Definition: TriangleMesh.h:92
const char const char value recording_handle imu_sample recording_handle uint8_t size_t data_size k4a_record_configuration_t config target_format k4a_capture_t capture_handle k4a_imu_sample_t imu_sample playback_handle k4a_logging_message_cb_t void min_level device_handle k4a_imu_sample_t timeout_in_ms capture_handle capture_handle capture_handle image_handle temperature_c k4a_image_t image_handle uint8_t image_handle image_handle image_handle image_handle uint32_t
Definition: K4aPlugin.cpp:548
Definition: PinholeCameraIntrinsic.cpp:16
Definition: RaycastingScene.cpp:259