10 #include <json/json.h>
12 #include <Eigen/Geometry>
22 namespace visualization {
const char const char value recording_handle imu_sample recording_handle uint8_t size_t data_size k4a_record_configuration_t config target_format k4a_capture_t capture_handle k4a_imu_sample_t imu_sample playback_handle k4a_logging_message_cb_t void min_level device_handle k4a_imu_sample_t timeout_in_ms capture_handle capture_handle capture_handle image_handle float
Definition: K4aPlugin.cpp:460
Definition: PinholeCameraIntrinsic.cpp:16
Definition: RendererStructs.h:25
Eigen::Vector3f color
Definition: RendererStructs.h:35
float light_cone_inner
Definition: RendererStructs.h:32
Eigen::Vector3f position
Definition: RendererStructs.h:37
float falloff
Definition: RendererStructs.h:30
Eigen::Vector3f direction
Definition: RendererStructs.h:36
eLightType
Definition: RendererStructs.h:26
@ POINT
Definition: RendererStructs.h:26
@ SPOT
Definition: RendererStructs.h:26
@ DIRECTIONAL
Definition: RendererStructs.h:26
bool cast_shadows
Definition: RendererStructs.h:38
LightDescription()
Definition: RendererStructs.h:42
float light_cone_outer
Definition: RendererStructs.h:34
eLightType type
Definition: RendererStructs.h:28
float intensity
Definition: RendererStructs.h:29
Json::Value custom_attributes
Definition: RendererStructs.h:40