13 namespace visualization {
27 virtual void Pan(
int dx,
int dy);
Definition: MatrixInteractorLogic.h:20
Definition: RotationInteractorLogic.h:16
void UpdateCameraFarPlane()
Definition: RotationInteractorLogic.cpp:77
virtual void SetCenterOfRotation(const Eigen::Vector3f ¢er)
Definition: RotationInteractorLogic.cpp:20
RotationInteractorLogic(Camera *camera, double min_far_plane)
Definition: RotationInteractorLogic.cpp:14
Eigen::Vector3f CalcPanVectorWorld(int dx, int dy)
Definition: RotationInteractorLogic.cpp:40
~RotationInteractorLogic()
Definition: RotationInteractorLogic.cpp:18
Camera * camera_
Definition: RotationInteractorLogic.h:35
virtual void UpdateMouseDragUI()
Definition: RotationInteractorLogic.cpp:73
virtual void Pan(int dx, int dy)
Definition: RotationInteractorLogic.cpp:25
double min_far_plane_
Definition: RotationInteractorLogic.h:34
virtual void StartMouseDrag()
Definition: RotationInteractorLogic.cpp:69
virtual void EndMouseDrag()
Definition: RotationInteractorLogic.cpp:75
Definition: PinholeCameraIntrinsic.cpp:16