Open3D (C++ API)  0.17.0
Util.h
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1 // ----------------------------------------------------------------------------
2 // - Open3D: www.open3d.org -
3 // ----------------------------------------------------------------------------
4 // Copyright (c) 2018-2023 www.open3d.org
5 // SPDX-License-Identifier: MIT
6 // ----------------------------------------------------------------------------
7 
8 #pragma once
9 // These are internal helper functions
10 
11 #include <imgui.h>
12 
13 #include <string>
14 #include <vector>
15 
17 
18 namespace open3d {
19 namespace visualization {
20 namespace gui {
21 
22 class Color;
23 
24 // These functions are here, because ImVec4 requires imgui.h, and can't be
25 // forward-declared because we need to know the size, since it is a return
26 // value. Since imgui.h is an implementation detail, we can't put this function
27 // in Color or it would pull in imgui.h pretty much everywhere that gui is used.
28 ImVec4 colorToImgui(const Color& color);
29 uint32_t colorToImguiRGBA(const Color& color);
30 
31 std::string FindFontPath(std::string font, FontStyle style);
32 
33 } // namespace gui
34 } // namespace visualization
35 } // namespace open3d
math::float4 color
Definition: LineSetBuffers.cpp:45
const char const char value recording_handle imu_sample recording_handle uint8_t size_t data_size k4a_record_configuration_t config target_format k4a_capture_t capture_handle k4a_imu_sample_t imu_sample playback_handle k4a_logging_message_cb_t void min_level device_handle k4a_imu_sample_t timeout_in_ms capture_handle capture_handle capture_handle image_handle temperature_c k4a_image_t image_handle uint8_t image_handle image_handle image_handle image_handle uint32_t
Definition: K4aPlugin.cpp:548
FontStyle
Definition: Gui.h:70
uint32_t colorToImguiRGBA(const Color &color)
Definition: Util.cpp:24
ImVec4 colorToImgui(const Color &color)
Definition: Util.cpp:19
std::string FindFontPath(std::string font, FontStyle style)
Definition: Util.cpp:31
Definition: PinholeCameraIntrinsic.cpp:16