Open3D (C++ API)  0.17.0
Data Structures | Namespaces | Functions
TriangleMeshIO.h File Reference

(9238339 (Tue Mar 14 18:49:09 2023 -0700))

#include <string>
#include "open3d/geometry/TriangleMesh.h"

Go to the source code of this file.

Data Structures

struct  open3d::io::ReadTriangleMeshOptions
 

Namespaces

 open3d
 
 open3d::io
 

Functions

std::shared_ptr< geometry::TriangleMesh > open3d::io::CreateMeshFromFile (const std::string &filename, bool print_progress)
 
bool open3d::io::ReadTriangleMesh (const std::string &filename, geometry::TriangleMesh &mesh, ReadTriangleMeshOptions params)
 
bool open3d::io::WriteTriangleMesh (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress)
 
bool open3d::io::ReadTriangleMeshFromPLY (const std::string &filename, geometry::TriangleMesh &mesh, const ReadTriangleMeshOptions &params)
 
bool open3d::io::WriteTriangleMeshToPLY (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress)
 
bool open3d::io::WriteTriangleMeshToSTL (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress)
 
bool open3d::io::ReadTriangleMeshFromOBJ (const std::string &filename, geometry::TriangleMesh &mesh, const ReadTriangleMeshOptions &)
 
bool open3d::io::WriteTriangleMeshToOBJ (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress)
 
bool open3d::io::ReadTriangleMeshUsingASSIMP (const std::string &filename, geometry::TriangleMesh &mesh, const ReadTriangleMeshOptions &params)
 
bool open3d::io::ReadTriangleMeshFromOFF (const std::string &filename, geometry::TriangleMesh &mesh, const ReadTriangleMeshOptions &params)
 
bool open3d::io::WriteTriangleMeshToOFF (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress)
 
bool open3d::io::ReadTriangleMeshFromGLTF (const std::string &filename, geometry::TriangleMesh &mesh, const ReadTriangleMeshOptions &params)
 
bool open3d::io::WriteTriangleMeshToGLTF (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress)
 
bool open3d::io::AddTrianglesByEarClipping (geometry::TriangleMesh &mesh, std::vector< unsigned int > &indices)