Open3D (C++ API)
Timer.h
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26 
27 #pragma once
28 
29 #include <string>
30 
31 namespace open3d {
32 namespace utility {
33 
34 class Timer {
35 public:
36  Timer();
37  ~Timer();
38 
39 public:
40  static double GetSystemTimeInMilliseconds();
41 
42 public:
43  void Start();
44  void Stop();
45  void Print(const std::string &timer_info) const;
46  double GetDuration() const;
47 
48 private:
49  double start_time_in_milliseconds_;
50  double end_time_in_milliseconds_;
51 };
52 
53 class ScopeTimer : public Timer {
54 public:
55  ScopeTimer(const std::string &scope_timer_info = "");
56  ~ScopeTimer();
57 
58 private:
59  std::string scope_timer_info_;
60 };
61 
62 class FPSTimer : public Timer {
63 public:
64  FPSTimer(const std::string &fps_timer_info = "",
65  int expectation = -1,
66  double time_to_print = 3000.0,
67  int events_to_print = 100);
68 
72  void Signal();
73 
74 private:
75  std::string fps_timer_info_;
76  int expectation_;
77  double time_to_print_;
78  int events_to_print_;
79  int event_fragment_count_;
80  int event_total_count_;
81 };
82 
83 } // namespace utility
84 } // namespace open3d
void Start()
Definition: Timer.cpp:47
~Timer()
Definition: Timer.cpp:39
Definition: Timer.h:34
void Stop()
Definition: Timer.cpp:51
double GetDuration() const
Definition: Timer.cpp:55
Definition: Timer.h:53
Definition: PinholeCameraIntrinsic.cpp:33
void Print(const std::string &timer_info) const
Definition: Timer.cpp:59
Definition: Timer.h:62
Timer()
Definition: Timer.cpp:36
static double GetSystemTimeInMilliseconds()
Definition: Timer.cpp:41