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std::tuple< bool, Eigen::VectorXd > | open3d::utility::SolveLinearSystemPSD (const Eigen::MatrixXd &A, const Eigen::VectorXd &b, bool prefer_sparse, bool check_symmetric, bool check_det, bool check_psd) |
| Function to solve Ax=b. More...
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Eigen::Matrix4d | open3d::utility::TransformVector6dToMatrix4d (const Eigen::Vector6d &input) |
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Eigen::Vector6d | open3d::utility::TransformMatrix4dToVector6d (const Eigen::Matrix4d &input) |
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std::tuple< bool, Eigen::Matrix4d > | open3d::utility::SolveJacobianSystemAndObtainExtrinsicMatrix (const Eigen::Matrix6d &JTJ, const Eigen::Vector6d &JTr) |
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std::tuple< bool, std::vector< Eigen::Matrix4d, Matrix4d_allocator > > | open3d::utility::SolveJacobianSystemAndObtainExtrinsicMatrixArray (const Eigen::MatrixXd &JTJ, const Eigen::VectorXd &JTr) |
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template<typename MatType , typename VecType > |
std::tuple< MatType, VecType, double > | open3d::utility::ComputeJTJandJTr (std::function< void(int, VecType &, double &)> f, int iteration_num, bool verbose) |
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template<typename MatType , typename VecType > |
std::tuple< MatType, VecType, double > | open3d::utility::ComputeJTJandJTr (std::function< void(int, std::vector< VecType, Eigen::aligned_allocator< VecType >> &, std::vector< double > &)> f, int iteration_num, bool verbose) |
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template std::tuple< Eigen::Matrix6d, Eigen::Vector6d, double > | open3d::utility::ComputeJTJandJTr (std::function< void(int, Eigen::Vector6d &, double &)> f, int iteration_num, bool verbose) |
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template std::tuple< Eigen::Matrix6d, Eigen::Vector6d, double > | open3d::utility::ComputeJTJandJTr (std::function< void(int, std::vector< Eigen::Vector6d, Vector6d_allocator > &, std::vector< double > &)> f, int iteration_num, bool verbose) |
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Eigen::Matrix3d | open3d::utility::RotationMatrixX (double radians) |
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Eigen::Matrix3d | open3d::utility::RotationMatrixY (double radians) |
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Eigen::Matrix3d | open3d::utility::RotationMatrixZ (double radians) |
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