Open3D (C++ API)
Namespaces | Functions
FileSystem.h File Reference
#include <string>
#include <vector>

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Namespaces

 open3d
 
 open3d::utility
 
 open3d::utility::filesystem
 

Functions

std::string open3d::utility::filesystem::GetFileExtensionInLowerCase (const std::string &filename)
 
std::string open3d::utility::filesystem::GetFileNameWithoutExtension (const std::string &filename)
 
std::string open3d::utility::filesystem::GetFileNameWithoutDirectory (const std::string &filename)
 
std::string open3d::utility::filesystem::GetFileParentDirectory (const std::string &filename)
 
std::string open3d::utility::filesystem::GetRegularizedDirectoryName (const std::string &directory)
 
std::string open3d::utility::filesystem::GetWorkingDirectory ()
 
bool open3d::utility::filesystem::ChangeWorkingDirectory (const std::string &directory)
 
bool open3d::utility::filesystem::DirectoryExists (const std::string &directory)
 
bool open3d::utility::filesystem::MakeDirectory (const std::string &directory)
 
bool open3d::utility::filesystem::MakeDirectoryHierarchy (const std::string &directory)
 
bool open3d::utility::filesystem::DeleteDirectory (const std::string &directory)
 
bool open3d::utility::filesystem::FileExists (const std::string &filename)
 
bool open3d::utility::filesystem::RemoveFile (const std::string &filename)
 
bool open3d::utility::filesystem::ListFilesInDirectory (const std::string &directory, std::vector< std::string > &filenames)
 
bool open3d::utility::filesystem::ListFilesInDirectoryWithExtension (const std::string &directory, const std::string &extname, std::vector< std::string > &filenames)