Open3D (C++ API)
VisualizerWithKeyCallback.h
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26 
27 #pragma once
28 
29 #include <map>
30 
32 
33 namespace open3d {
34 namespace visualization {
35 
37 public:
38  typedef std::pair<int, std::function<bool(Visualizer *)>> KeyCallbackPair;
39 
40 public:
42  ~VisualizerWithKeyCallback() override;
45  delete;
46 
47 public:
48  void PrintVisualizerHelp() override;
49  void RegisterKeyCallback(int key,
50  std::function<bool(Visualizer *)> callback);
51 
52 protected:
53  void KeyPressCallback(GLFWwindow *window,
54  int key,
55  int scancode,
56  int action,
57  int mods) override;
58  std::string PrintKeyToString(int key);
59 
60 protected:
61  std::map<int, std::function<bool(Visualizer *)>> key_to_callback_;
62 };
63 
64 } // namespace visualization
65 } // namespace open3d
VisualizerWithKeyCallback()
Definition: VisualizerWithKeyCallback.cpp:33
void PrintVisualizerHelp() override
Definition: VisualizerWithKeyCallback.cpp:37
std::string PrintKeyToString(int key)
Definition: VisualizerWithKeyCallback.cpp:72
void RegisterKeyCallback(int key, std::function< bool(Visualizer *)> callback)
Definition: VisualizerWithKeyCallback.cpp:51
void KeyPressCallback(GLFWwindow *window, int key, int scancode, int action, int mods) override
Definition: VisualizerWithKeyCallback.cpp:56
std::pair< int, std::function< bool(Visualizer *)> > KeyCallbackPair
Definition: VisualizerWithKeyCallback.h:38
Definition: VisualizerWithKeyCallback.h:36
std::map< int, std::function< bool(Visualizer *)> > key_to_callback_
Definition: VisualizerWithKeyCallback.h:61
VisualizerWithKeyCallback & operator=(const VisualizerWithKeyCallback &)=delete
~VisualizerWithKeyCallback() override
Definition: VisualizerWithKeyCallback.cpp:35
Definition: PinholeCameraIntrinsic.cpp:34
Definition: Visualizer.h:50