Open3D (C++ API)  0.18.0
Namespaces | Functions
ColorMapUtils.h File Reference

(b9e049c (Sun Dec 31 11:36:26 2023 -0800))

#include <memory>
#include <vector>
#include "open3d/camera/PinholeCameraTrajectory.h"
#include "open3d/geometry/Image.h"
#include "open3d/geometry/RGBDImage.h"
#include "open3d/geometry/TriangleMesh.h"
#include "open3d/pipelines/color_map/ImageWarpingField.h"
#include "open3d/utility/Eigen.h"
#include "open3d/utility/Optional.h"

Go to the source code of this file.

Namespaces

 open3d
 
 open3d::pipelines
 
 open3d::pipelines::color_map
 

Functions

std::tuple< std::vector< geometry::Image >, std::vector< geometry::Image >, std::vector< geometry::Image >, std::vector< geometry::Image >, std::vector< geometry::Image > > open3d::pipelines::color_map::CreateUtilImagesFromRGBD (const std::vector< geometry::RGBDImage > &images_rgbd)
 
std::vector< geometry::Image > open3d::pipelines::color_map::CreateDepthBoundaryMasks (const std::vector< geometry::Image > &images_depth, double depth_threshold_for_discontinuity_check, int half_dilation_kernel_size_for_discontinuity_map)
 
std::tuple< std::vector< std::vector< int > >, std::vector< std::vector< int > > > open3d::pipelines::color_map::CreateVertexAndImageVisibility (const geometry::TriangleMesh &mesh, const std::vector< geometry::Image > &images_depth, const std::vector< geometry::Image > &images_mask, const camera::PinholeCameraTrajectory &camera_trajectory, double maximum_allowable_depth, double depth_threshold_for_visibility_check)
 
void open3d::pipelines::color_map::SetProxyIntensityForVertex (const geometry::TriangleMesh &mesh, const std::vector< geometry::Image > &images_gray, const utility::optional< std::vector< ImageWarpingField >> &warping_fields, const camera::PinholeCameraTrajectory &camera_trajectory, const std::vector< std::vector< int >> &visibility_vertex_to_image, std::vector< double > &proxy_intensity, int image_boundary_margin)
 
void open3d::pipelines::color_map::SetGeometryColorAverage (geometry::TriangleMesh &mesh, const std::vector< geometry::Image > &images_color, const utility::optional< std::vector< ImageWarpingField >> &warping_fields, const camera::PinholeCameraTrajectory &camera_trajectory, const std::vector< std::vector< int >> &visibility_vertex_to_image, int image_boundary_margin, int invisible_vertex_color_knn)