61 : geometry_type_(
type), dimension_(dimension) {}
73 std::string
GetName()
const {
return name_; }
A bounding box that is aligned along the coordinate axes and defined by the min_bound and max_bound.
Definition: BoundingVolume.h:160
The base geometry class.
Definition: Geometry.h:18
GeometryType GetGeometryType() const
Returns one of registered geometry types.
Definition: Geometry.h:69
virtual ~Geometry()
Definition: Geometry.h:53
void SetName(const std::string &name)
Definition: Geometry.h:74
virtual Geometry & Clear()=0
Clear all elements in the geometry.
int Dimension() const
Returns whether the geometry is 2D or 3D.
Definition: Geometry.h:71
GeometryType
Specifies possible geometry types.
Definition: Geometry.h:23
@ Unspecified
Unspecified geometry type.
std::string GetName() const
Definition: Geometry.h:73
virtual bool IsEmpty() const =0
Returns true iff the geometry is empty.
Geometry(GeometryType type, int dimension)
Parameterized Constructor.
Definition: Geometry.h:60
HalfEdgeTriangleMesh inherits TriangleMesh class with the addition of HalfEdge data structure for eac...
Definition: HalfEdgeTriangleMesh.h:24
The Image class stores image with customizable width, height, num of channels and bytes per channel.
Definition: Image.h:34
LineSet define a sets of lines in 3D. A typical application is to display the point cloud corresponde...
Definition: LineSet.h:29
MeshBash Class.
Definition: MeshBase.h:32
Octree datastructure.
Definition: Octree.h:244
A bounding box oriented along an arbitrary frame of reference.
Definition: BoundingVolume.h:25
A point cloud consists of point coordinates, and optionally point colors and point normals.
Definition: PointCloud.h:36
RGBDImage is for a pair of registered color and depth images,.
Definition: RGBDImage.h:27
Tetra mesh contains vertices and tetrahedra represented by the indices to the vertices.
Definition: TetraMesh.h:29
Triangle mesh contains vertices and triangles represented by the indices to the vertices.
Definition: TriangleMesh.h:35
VoxelGrid is a collection of voxels which are aligned in grid.
Definition: VoxelGrid.h:61
Definition: PinholeCameraIntrinsic.cpp:16