#include <RGBDRecorder.h>
◆ RGBDRecorder()
open3d::io::RGBDRecorder::RGBDRecorder |
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inline |
◆ ~RGBDRecorder()
virtual open3d::io::RGBDRecorder::~RGBDRecorder |
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inlinevirtual |
◆ CloseRecord()
virtual bool open3d::io::RGBDRecorder::CloseRecord |
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pure virtual |
◆ InitSensor()
virtual bool open3d::io::RGBDRecorder::InitSensor |
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pure virtual |
◆ OpenRecord()
virtual bool open3d::io::RGBDRecorder::OpenRecord |
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const std::string & |
filename | ) |
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pure virtual |
◆ RecordFrame()
virtual std::shared_ptr<geometry::RGBDImage> open3d::io::RGBDRecorder::RecordFrame |
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bool |
write, |
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bool |
enable_align_depth_to_color |
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) |
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pure virtual |
Record one frame, return an RGBDImage. If write
is true, the RGBDImage frame will be written to file. If enable_align_depth_to_color
is true, the depth image will be warped to align with the color image; otherwise the raw depth image output will be saved. Setting enable_align_depth_to_color
to false is useful when recording at high resolution with high frame rates. In this case, the depth image must be warped to align with the color image with when reading from the recorded file.
Implemented in open3d::io::AzureKinectRecorder.
The documentation for this class was generated from the following file: