Open3D (C++ API)  0.18.0
Public Member Functions | Protected Member Functions
open3d::visualization::glsl::ImageShaderForImage Class Reference

#include <ImageShader.h>

Inheritance diagram for open3d::visualization::glsl::ImageShaderForImage:
open3d::visualization::glsl::ImageShader open3d::visualization::glsl::ShaderWrapper

Public Member Functions

 ImageShaderForImage ()
 
- Public Member Functions inherited from open3d::visualization::glsl::ImageShader
 ~ImageShader () override
 
- Public Member Functions inherited from open3d::visualization::glsl::ShaderWrapper
virtual ~ShaderWrapper ()
 
 ShaderWrapper (const ShaderWrapper &)=delete
 
ShaderWrapperoperator= (const ShaderWrapper &)=delete
 
bool Render (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)
 
void InvalidateGeometry ()
 
const std::string & GetShaderName () const
 
void PrintShaderWarning (const std::string &message) const
 

Protected Member Functions

virtual bool PrepareRendering (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
 
virtual bool PrepareBinding (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, geometry::Image &render_image) final
 
- Protected Member Functions inherited from open3d::visualization::glsl::ImageShader
 ImageShader (const std::string &name)
 
bool Compile () final
 
void Release () final
 
bool BindGeometry (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
 
bool RenderGeometry (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
 
void UnbindGeometry () final
 
- Protected Member Functions inherited from open3d::visualization::glsl::ShaderWrapper
 ShaderWrapper (const std::string &name)
 
bool ValidateShader (GLuint shader_index)
 
bool ValidateProgram (GLuint program_index)
 
bool CompileShaders (const char *const vertex_shader_code, const char *const geometry_shader_code, const char *const fragment_shader_code)
 
void ReleaseProgram ()
 
void SetShaderName (const std::string &shader_name)
 

Additional Inherited Members

- Protected Attributes inherited from open3d::visualization::glsl::ImageShader
GLuint vertex_position_
 
GLuint vertex_position_buffer_
 
GLuint vertex_UV_
 
GLuint vertex_UV_buffer_
 
GLuint image_texture_
 
GLuint image_texture_buffer_
 
GLuint vertex_scale_
 
gl_util::GLVector3f vertex_scale_data_
 
- Protected Attributes inherited from open3d::visualization::glsl::ShaderWrapper
GLuint vertex_shader_ = 0
 
GLuint geometry_shader_ = 0
 
GLuint fragment_shader_ = 0
 
GLuint program_ = 0
 
GLenum draw_arrays_mode_ = GL_POINTS
 
GLsizei draw_arrays_size_ = 0
 
bool compiled_ = false
 
bool bound_ = false
 

Constructor & Destructor Documentation

◆ ImageShaderForImage()

open3d::visualization::glsl::ImageShaderForImage::ImageShaderForImage ( )
inline

Member Function Documentation

◆ PrepareBinding()

bool open3d::visualization::glsl::ImageShaderForImage::PrepareBinding ( const geometry::Geometry geometry,
const RenderOption option,
const ViewControl view,
geometry::Image render_image 
)
finalprotectedvirtual

◆ PrepareRendering()

bool open3d::visualization::glsl::ImageShaderForImage::PrepareRendering ( const geometry::Geometry geometry,
const RenderOption option,
const ViewControl view 
)
finalprotectedvirtual

The documentation for this class was generated from the following files: