Open3D (C++ API)  0.18.0
Data Structures | Public Member Functions | Static Public Member Functions
open3d::visualization::webrtc_server::WebRTCWindowSystem Class Reference

WebRTCWindowSystem is a BitmapWindowSystem with a WebRTC server that sends video frames to remote clients for visualization. More...

#include <WebRTCWindowSystem.h>

Inheritance diagram for open3d::visualization::webrtc_server::WebRTCWindowSystem:
open3d::visualization::gui::BitmapWindowSystem open3d::visualization::gui::WindowSystem

Data Structures

struct  Impl
 

Public Member Functions

virtual ~WebRTCWindowSystem ()
 
OSWindow CreateOSWindow (gui::Window *o3d_window, int width, int height, const char *title, int flags) override
 
void DestroyWindow (OSWindow w) override
 
std::vector< std::string > GetWindowUIDs () const
 List available windows. More...
 
std::string GetWindowUID (OSWindow w) const
 
OSWindow GetOSWindowByUID (const std::string &uid) const
 
void StartWebRTCServer ()
 Start WebRTC server in a background thread. More...
 
std::string OnDataChannelMessage (const std::string &message)
 
void RegisterDataChannelMessageCallback (const std::string &class_name, const std::function< std::string(const std::string &)> callback)
 
void OnFrame (const std::string &window_uid, const std::shared_ptr< core::Tensor > &im)
 Server -> client frame. More...
 
void SendInitFrames (const std::string &window_uid)
 
std::string CallHttpAPI (const std::string &entry_point, const std::string &query_string="", const std::string &data="") const
 Call PeerConnectionManager's web request API. More...
 
void EnableWebRTC ()
 
void DisableHttpHandshake ()
 
void CloseWindowConnections (const std::string &window_uid)
 Close all WebRTC connections that correspond to a Window. More...
 
- Public Member Functions inherited from open3d::visualization::gui::BitmapWindowSystem
 BitmapWindowSystem (Rendering mode=Rendering::NORMAL)
 
 ~BitmapWindowSystem ()
 
void Initialize () override
 
void Uninitialize () override
 
void SetOnWindowDraw (OnDrawCallback callback)
 
void WaitEventsTimeout (double timeout_secs) override
 
Size GetScreenSize (OSWindow w) override
 
void PostRedrawEvent (OSWindow w) override
 
void PostMouseEvent (OSWindow w, const MouseEvent &e)
 
void PostKeyEvent (OSWindow w, const KeyEvent &e)
 
void PostTextInputEvent (OSWindow w, const TextInputEvent &e)
 
bool GetWindowIsVisible (OSWindow w) const override
 
void ShowWindow (OSWindow w, bool show) override
 
void RaiseWindowToTop (OSWindow w) override
 
bool IsActiveWindow (OSWindow w) const override
 
Point GetWindowPos (OSWindow w) const override
 
void SetWindowPos (OSWindow w, int x, int y) override
 
Size GetWindowSize (OSWindow w) const override
 
void SetWindowSize (OSWindow w, int width, int height) override
 
Size GetWindowSizePixels (OSWindow w) const override
 
void SetWindowSizePixels (OSWindow w, const Size &size) override
 
float GetWindowScaleFactor (OSWindow w) const override
 
float GetUIScaleFactor (OSWindow w) const override
 
void SetWindowTitle (OSWindow w, const char *title) override
 
Point GetMousePosInWindow (OSWindow w) const override
 
int GetMouseButtons (OSWindow w) const override
 
void CancelUserClose (OSWindow w) override
 
void * GetNativeDrawable (OSWindow w) override
 
rendering::FilamentRendererCreateRenderer (OSWindow w) override
 
void ResizeRenderer (OSWindow w, rendering::FilamentRenderer *renderer) override
 
MenuBaseCreateOSMenu () override
 
- Public Member Functions inherited from open3d::visualization::gui::WindowSystem
virtual ~WindowSystem ()
 

Static Public Member Functions

static std::shared_ptr< WebRTCWindowSystemGetInstance ()
 

Additional Inherited Members

- Public Types inherited from open3d::visualization::gui::BitmapWindowSystem
enum class  Rendering { NORMAL , HEADLESS }
 
using OnDrawCallback = std::function< void(Window *, std::shared_ptr< core::Tensor >)>
 
- Public Types inherited from open3d::visualization::gui::WindowSystem
using OSWindow = void *
 
- Static Public Attributes inherited from open3d::visualization::gui::WindowSystem
static constexpr int FLAG_VISIBLE = 0
 
static constexpr int FLAG_HIDDEN = (1 << 0)
 
static constexpr int FLAG_TOPMOST = (1 << 1)
 

Detailed Description

WebRTCWindowSystem is a BitmapWindowSystem with a WebRTC server that sends video frames to remote clients for visualization.

WebRTCWindowSystem owns a PeerConnectionManager, which manages all things related to the WebRTC connections, e.g. get media lists, get and add ICE candidates, connect to a media and hangup.

When the client visit a Open3D visualizer's website for visualization (a.k.a. standalone mode), an HTTP handshake server will be used to serve the website and perform handshake to establish the WebRTC connection. In Jupyter mode, the HTTP handshake server is disabled and the handshake is done via Jupyter's JavaScript<->Python communication channel.

WebRTCWindowSystem shall be used as a global singleton. Both the PeerConnectionManager and the HTTP handshake server runs on different threads.

Constructor & Destructor Documentation

◆ ~WebRTCWindowSystem()

open3d::visualization::webrtc_server::WebRTCWindowSystem::~WebRTCWindowSystem ( )
virtual

Member Function Documentation

◆ CallHttpAPI()

std::string open3d::visualization::webrtc_server::WebRTCWindowSystem::CallHttpAPI ( const std::string &  entry_point,
const std::string &  query_string = "",
const std::string &  data = "" 
) const

Call PeerConnectionManager's web request API.

This function is called in JavaScript via Python binding to mimic the behavior of sending HTTP request via fetch() in JavaScript.

With fetch: data = {method: "POST", body: JSON.stringify(candidate)}; fetch("/api/addIceCandidate?peerid=" + peerid, data);

Now with CallHttpAPI: open3d.visualization.webrtc_server("/api/addIceCandidate", "?peerid=" + peerid, data["body"]);

Parameters
entry_pointURL part before '?'.
query_stringURL part after '?', including '?'. If '?' is not the first character or if the string is empty, the query_string is ignored.
dataJSON-encoded string.

◆ CloseWindowConnections()

void open3d::visualization::webrtc_server::WebRTCWindowSystem::CloseWindowConnections ( const std::string &  window_uid)

Close all WebRTC connections that correspond to a Window.

◆ CreateOSWindow()

WebRTCWindowSystem::OSWindow open3d::visualization::webrtc_server::WebRTCWindowSystem::CreateOSWindow ( gui::Window o3d_window,
int  width,
int  height,
const char *  title,
int  flags 
)
overridevirtual

◆ DestroyWindow()

void open3d::visualization::webrtc_server::WebRTCWindowSystem::DestroyWindow ( OSWindow  w)
overridevirtual

◆ DisableHttpHandshake()

void open3d::visualization::webrtc_server::WebRTCWindowSystem::DisableHttpHandshake ( )

HTTP handshake server is enabled by default. In Jupyter environment, call DisableHttpHandshake() before StartWebRTCServer().

◆ EnableWebRTC()

void open3d::visualization::webrtc_server::WebRTCWindowSystem::EnableWebRTC ( )

Sets WebRTCWindowSystem as the default window system in Application. This enables a global WebRTC server and each gui::Window will be rendered to a WebRTC video stream.

◆ GetInstance()

std::shared_ptr< WebRTCWindowSystem > open3d::visualization::webrtc_server::WebRTCWindowSystem::GetInstance ( )
static

◆ GetOSWindowByUID()

WebRTCWindowSystem::OSWindow open3d::visualization::webrtc_server::WebRTCWindowSystem::GetOSWindowByUID ( const std::string &  uid) const

◆ GetWindowUID()

std::string open3d::visualization::webrtc_server::WebRTCWindowSystem::GetWindowUID ( WebRTCWindowSystem::OSWindow  w) const

◆ GetWindowUIDs()

std::vector< std::string > open3d::visualization::webrtc_server::WebRTCWindowSystem::GetWindowUIDs ( ) const

List available windows.

◆ OnDataChannelMessage()

std::string open3d::visualization::webrtc_server::WebRTCWindowSystem::OnDataChannelMessage ( const std::string &  message)

Client -> server message.

Returns
Message reply that should be sent back to the client.

◆ OnFrame()

void open3d::visualization::webrtc_server::WebRTCWindowSystem::OnFrame ( const std::string &  window_uid,
const std::shared_ptr< core::Tensor > &  im 
)

Server -> client frame.

◆ RegisterDataChannelMessageCallback()

void open3d::visualization::webrtc_server::WebRTCWindowSystem::RegisterDataChannelMessageCallback ( const std::string &  class_name,
const std::function< std::string(const std::string &)>  callback 
)

When the data channel receives a valid JSON string, the class_name property of the JSON object will be examined and the corresponding callback function will be called. The callback should return a string reply, which will be sent back to the client.

Parameters
class_nameThe value of the class_name property of the JSON object.
callbackThe callback function that will be called when a JSON object with the matching class_name is received via the data channel.
// Register callback in C++
auto ws =
ws->EnableWebRTC();
ws->RegisterDataChannelMessageCallback("webapp/input", "input",
[](const std::string &data) {
std::string reply = fmt::format("Received dataChannel message"
" for class_name 'webapp/input' with data: {}", data);
return reply;
});
filament::Texture::InternalFormat format
Definition: FilamentResourceManager.cpp:195
#define LogInfo(...)
Definition: Logging.h:70
static std::shared_ptr< WebRTCWindowSystem > GetInstance()
Definition: WebRTCWindowSystem.cpp:111
const char const char value recording_handle imu_sample recording_handle uint8_t data
Definition: K4aPlugin.cpp:269


/* Send message in JavaScript to trigger callback. this is
* WebRTCStreamer object */
this.dataChannel.send('{"class_name":"webapp/input",
"data":"Test event"}');

◆ SendInitFrames()

void open3d::visualization::webrtc_server::WebRTCWindowSystem::SendInitFrames ( const std::string &  window_uid)

Send initial frames. This flushes the WebRTC video stream. After the initial frames, new frames will only be sent at triggered events.

◆ StartWebRTCServer()

void open3d::visualization::webrtc_server::WebRTCWindowSystem::StartWebRTCServer ( )

Start WebRTC server in a background thread.


The documentation for this class was generated from the following files: