Open3D (C++ API)
FileSystem.h
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26 
27 #pragma once
28 
29 #include <string>
30 #include <vector>
31 
32 namespace open3d {
33 namespace utility {
34 namespace filesystem {
35 
36 std::string GetFileExtensionInLowerCase(const std::string &filename);
37 
38 std::string GetFileNameWithoutExtension(const std::string &filename);
39 
40 std::string GetFileNameWithoutDirectory(const std::string &filename);
41 
42 std::string GetFileParentDirectory(const std::string &filename);
43 
44 std::string GetRegularizedDirectoryName(const std::string &directory);
45 
46 std::string GetWorkingDirectory();
47 
48 std::vector<std::string> GetPathComponents(const std::string &path);
49 
50 bool ChangeWorkingDirectory(const std::string &directory);
51 
52 bool DirectoryExists(const std::string &directory);
53 
54 bool MakeDirectory(const std::string &directory);
55 
56 bool MakeDirectoryHierarchy(const std::string &directory);
57 
58 bool DeleteDirectory(const std::string &directory);
59 
60 bool FileExists(const std::string &filename);
61 
62 bool RemoveFile(const std::string &filename);
63 
64 bool ListDirectory(const std::string &directory,
65  std::vector<std::string> &subdirs,
66  std::vector<std::string> &filenames);
67 
68 bool ListFilesInDirectory(const std::string &directory,
69  std::vector<std::string> &filenames);
70 
71 bool ListFilesInDirectoryWithExtension(const std::string &directory,
72  const std::string &extname,
73  std::vector<std::string> &filenames);
74 
75 // wrapper for fopen that enables unicode paths on Windows
76 FILE *FOpen(const std::string &filename, const std::string &mode);
77 bool FReadToBuffer(const std::string &path,
78  std::vector<char> &bytes,
79  std::string *errorStr);
80 
81 } // namespace filesystem
82 } // namespace utility
83 } // namespace open3d
bool DeleteDirectory(const std::string &directory)
Definition: FileSystem.cpp:210
const char const char value recording_handle imu_sample recording_handle uint8_t size_t data_size k4a_record_configuration_t config target_format k4a_capture_t capture_handle k4a_imu_sample_t imu_sample playback_handle k4a_logging_message_cb_t void min_level device_handle k4a_imu_sample_t timeout_in_ms capture_handle capture_handle capture_handle image_handle temperature_c k4a_image_t image_handle uint8_t image_handle image_handle image_handle image_handle image_handle timestamp_usec white_balance image_handle k4a_device_configuration_t config device_handle char size_t serial_number_size bool int32_t int32_t int32_t int32_t k4a_color_control_mode_t default_mode mode
Definition: K4aPlugin.cpp:676
std::string GetFileExtensionInLowerCase(const std::string &filename)
Definition: FileSystem.cpp:53
std::string GetFileNameWithoutDirectory(const std::string &filename)
Definition: FileSystem.cpp:73
bool FReadToBuffer(const std::string &path, std::vector< char > &bytes, std::string *errorStr)
Definition: FileSystem.cpp:357
bool ListFilesInDirectoryWithExtension(const std::string &directory, const std::string &extname, std::vector< std::string > &filenames)
Definition: FileSystem.cpp:269
bool DirectoryExists(const std::string &directory)
Definition: FileSystem.cpp:181
bool ChangeWorkingDirectory(const std::string &directory)
Definition: FileSystem.cpp:177
bool ListFilesInDirectory(const std::string &directory, std::vector< std::string > &filenames)
Definition: FileSystem.cpp:263
void * bytes
Definition: TriangleMeshBuffers.cpp:159
std::string GetFileParentDirectory(const std::string &filename)
Definition: FileSystem.cpp:82
std::string GetWorkingDirectory()
Definition: FileSystem.cpp:99
bool MakeDirectoryHierarchy(const std::string &directory)
Definition: FileSystem.cpp:195
Definition: Open3DViewer.h:29
bool RemoveFile(const std::string &filename)
Definition: FileSystem.cpp:230
std::string GetFileNameWithoutExtension(const std::string &filename)
Definition: FileSystem.cpp:67
std::vector< std::string > GetPathComponents(const std::string &path)
Definition: FileSystem.cpp:105
std::string GetRegularizedDirectoryName(const std::string &directory)
Definition: FileSystem.cpp:91
bool FileExists(const std::string &filename)
Definition: FileSystem.cpp:218
bool ListDirectory(const std::string &directory, std::vector< std::string > &subdirs, std::vector< std::string > &filenames)
Definition: FileSystem.cpp:234
FILE * FOpen(const std::string &filename, const std::string &mode)
Definition: FileSystem.cpp:288
bool MakeDirectory(const std::string &directory)
Definition: FileSystem.cpp:187