Open3D (C++ API)
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#include <filament/Engine.h>
#include <filament/IndexBuffer.h>
#include <filament/Scene.h>
#include <filament/TransformManager.h>
#include <filament/VertexBuffer.h>
#include <filament/filament/MaterialEnums.h>
#include <filament/geometry/SurfaceOrientation.h>
#include <map>
#include "Open3D/Geometry/BoundingVolume.h"
#include "Open3D/Geometry/TriangleMesh.h"
#include "Open3D/Visualization/Rendering/Filament/FilamentEngine.h"
#include "Open3D/Visualization/Rendering/Filament/FilamentGeometryBuffersBuilder.h"
#include "Open3D/Visualization/Rendering/Filament/FilamentResourceManager.h"
Namespaces | |
open3d | |
open3d::visualization | |
size_t byte_count = 0 |
GeometryBuffersBuilder::IndexType* bytes = nullptr |
size_t bytes_to_copy = 0 |
math::float4 color = {0.5f, 0.5f, 0.5f, 1.f} |
math::float3 position = {0.f, 0.f, 0.f} |
size_t stride = 0 |
math::quatf tangent = {0.f, 0.f, 0.f, 1.f} |
math::float2 uv = {0.f, 0.f} |
size_t vertices_count = 0 |