Open3D (C++ API)
Namespaces
TriangleMeshBuffers.cpp File Reference
#include <filament/Engine.h>
#include <filament/IndexBuffer.h>
#include <filament/Scene.h>
#include <filament/TransformManager.h>
#include <filament/VertexBuffer.h>
#include <filament/filament/MaterialEnums.h>
#include <filament/geometry/SurfaceOrientation.h>
#include <map>
#include "Open3D/Geometry/BoundingVolume.h"
#include "Open3D/Geometry/TriangleMesh.h"
#include "Open3D/Visualization/Rendering/Filament/FilamentEngine.h"
#include "Open3D/Visualization/Rendering/Filament/FilamentGeometryBuffersBuilder.h"
#include "Open3D/Visualization/Rendering/Filament/FilamentResourceManager.h"

Namespaces

 open3d
 
 open3d::visualization
 

Variable Documentation

◆ byte_count

size_t byte_count = 0

◆ bytes

GeometryBuffersBuilder::IndexType* bytes = nullptr

◆ bytes_to_copy

size_t bytes_to_copy = 0

◆ color

math::float4 color = {0.5f, 0.5f, 0.5f, 1.f}

◆ position

math::float3 position = {0.f, 0.f, 0.f}

◆ stride

size_t stride = 0

◆ tangent

math::quatf tangent = {0.f, 0.f, 0.f, 1.f}

◆ uv

math::float2 uv = {0.f, 0.f}

◆ vertices_count

size_t vertices_count = 0