Open3D (C++ API)
FilamentEngine.h
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26 
27 #pragma once
28 
29 #include <filament/Engine.h>
30 
31 namespace open3d {
32 namespace visualization {
33 
34 class FilamentResourceManager;
35 
37 public:
38  // Selects backend to use.
39  // Should be called before instance usage.
40  // If not called, platform available default backend will be used.
41  static void SelectBackend(filament::backend::Backend backend);
42 
43  static filament::Engine& GetInstance();
45 
47 
48 private:
49  static EngineInstance& Get();
50 
52 
53  static filament::backend::Backend backend_;
54  filament::Engine* engine_;
55  FilamentResourceManager* resource_manager_;
56 };
57 
58 } // namespace visualization
59 } // namespace open3d
static void SelectBackend(filament::backend::Backend backend)
Definition: FilamentEngine.cpp:39
Definition: FilamentResourceManager.h:59
Definition: FilamentEngine.h:36
Definition: Open3DViewer.h:29
~EngineInstance()
Definition: FilamentEngine.cpp:49
static FilamentResourceManager & GetResourceManager()
Definition: FilamentEngine.cpp:45
static filament::Engine & GetInstance()
Definition: FilamentEngine.cpp:43