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std::shared_ptr< geometry::TriangleMesh > | open3d::io::CreateMeshFromFile (const std::string &filename, bool print_progress) |
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bool | open3d::io::ReadTriangleMesh (const std::string &filename, geometry::TriangleMesh &mesh, bool print_progress) |
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bool | open3d::io::WriteTriangleMesh (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress) |
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bool | open3d::io::ReadTriangleMeshFromPLY (const std::string &filename, geometry::TriangleMesh &mesh, bool print_progress) |
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bool | open3d::io::WriteTriangleMeshToPLY (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress) |
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bool | open3d::io::ReadTriangleMeshFromSTL (const std::string &filename, geometry::TriangleMesh &mesh, bool print_progress) |
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bool | open3d::io::WriteTriangleMeshToSTL (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress) |
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bool | open3d::io::ReadTriangleMeshFromOBJ (const std::string &filename, geometry::TriangleMesh &mesh, bool print_progress) |
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bool | open3d::io::WriteTriangleMeshToOBJ (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress) |
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bool | open3d::io::ReadTriangleMeshFromOFF (const std::string &filename, geometry::TriangleMesh &mesh, bool print_progress) |
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bool | open3d::io::WriteTriangleMeshToOFF (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress) |
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bool | open3d::io::ReadTriangleMeshFromGLTF (const std::string &filename, geometry::TriangleMesh &mesh, bool print_progress) |
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bool | open3d::io::WriteTriangleMeshToGLTF (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress) |
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bool | open3d::io::AddTrianglesByEarClipping (geometry::TriangleMesh &mesh, std::vector< unsigned int > &indices) |
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