Open3D (C++ API)
0.11.0
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#include <tiny_gltf.h>
#include <numeric>
#include <vector>
#include "open3d/io/FileFormatIO.h"
#include "open3d/io/TriangleMeshIO.h"
#include "open3d/utility/Console.h"
#include "open3d/utility/FileSystem.h"
Data Structures | |
struct | open3d::io::ArrayAdapter< T > |
struct | open3d::io::IntArrayBase |
struct | open3d::io::IntArray< T > |
Namespaces | |
open3d | |
open3d::io | |
Functions | |
FileGeometry | open3d::io::ReadFileGeometryTypeGLTF (const std::string &path) |
bool | open3d::io::ReadTriangleMeshFromGLTF (const std::string &filename, geometry::TriangleMesh &mesh, bool print_progress) |
bool | open3d::io::WriteTriangleMeshToGLTF (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress) |