Open3D (C++ API)  0.11.0
Data Structures | Namespaces | Functions
FileGLTF.cpp File Reference

(414a67ae (Mon Aug 10 22:04:24 2020 -0700))

#include <tiny_gltf.h>
#include <numeric>
#include <vector>
#include "open3d/io/FileFormatIO.h"
#include "open3d/io/TriangleMeshIO.h"
#include "open3d/utility/Console.h"
#include "open3d/utility/FileSystem.h"

Data Structures

struct  open3d::io::ArrayAdapter< T >
 
struct  open3d::io::IntArrayBase
 
struct  open3d::io::IntArray< T >
 

Namespaces

 open3d
 
 open3d::io
 

Functions

FileGeometry open3d::io::ReadFileGeometryTypeGLTF (const std::string &path)
 
bool open3d::io::ReadTriangleMeshFromGLTF (const std::string &filename, geometry::TriangleMesh &mesh, bool print_progress)
 
bool open3d::io::WriteTriangleMeshToGLTF (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress)