(414a67ae (Mon Aug 10 22:04:24 2020 -0700))
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <Eigen/Core>
#include <string>
#include <unordered_map>
Go to the source code of this file.
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GLMatrix4f | open3d::visualization::gl_util::LookAt (const Eigen::Vector3d &eye, const Eigen::Vector3d &lookat, const Eigen::Vector3d &up) |
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GLMatrix4f | open3d::visualization::gl_util::Perspective (double field_of_view_, double aspect, double z_near, double z_far) |
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GLMatrix4f | open3d::visualization::gl_util::Ortho (double left, double right, double bottom, double top, double z_near, double z_far) |
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Eigen::Vector3d | open3d::visualization::gl_util::Project (const Eigen::Vector3d &point, const GLMatrix4f &mvp_matrix, const int width, const int height) |
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Eigen::Vector3d | open3d::visualization::gl_util::Unproject (const Eigen::Vector3d &screen_point, const GLMatrix4f &mvp_matrix, const int width, const int height) |
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int | open3d::visualization::gl_util::ColorCodeToPickIndex (const Eigen::Vector4i &color) |
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