Open3D (C++ API)
0.11.0
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Typedefs | |
typedef Eigen::Matrix< GLfloat, 3, 1, Eigen::ColMajor > | GLVector3f |
typedef Eigen::Matrix< GLfloat, 4, 1, Eigen::ColMajor > | GLVector4f |
typedef Eigen::Matrix< GLfloat, 4, 4, Eigen::ColMajor > | GLMatrix4f |
Functions | |
GLMatrix4f | LookAt (const Eigen::Vector3d &eye, const Eigen::Vector3d &lookat, const Eigen::Vector3d &up) |
GLMatrix4f | Perspective (double field_of_view_, double aspect, double z_near, double z_far) |
GLMatrix4f | Ortho (double left, double right, double bottom, double top, double z_near, double z_far) |
Eigen::Vector3d | Project (const Eigen::Vector3d &point, const GLMatrix4f &mvp_matrix, const int width, const int height) |
Eigen::Vector3d | Unproject (const Eigen::Vector3d &screen_point, const GLMatrix4f &mvp_matrix, const int width, const int height) |
int | ColorCodeToPickIndex (const Eigen::Vector4i &color) |
typedef Eigen::Matrix<GLfloat, 4, 4, Eigen::ColMajor> open3d::visualization::gl_util::GLMatrix4f |
typedef Eigen::Matrix<GLfloat, 3, 1, Eigen::ColMajor> open3d::visualization::gl_util::GLVector3f |
typedef Eigen::Matrix<GLfloat, 4, 1, Eigen::ColMajor> open3d::visualization::gl_util::GLVector4f |
int open3d::visualization::gl_util::ColorCodeToPickIndex | ( | const Eigen::Vector4i & | color | ) |
GLMatrix4f open3d::visualization::gl_util::LookAt | ( | const Eigen::Vector3d & | eye, |
const Eigen::Vector3d & | lookat, | ||
const Eigen::Vector3d & | up | ||
) |
GLMatrix4f open3d::visualization::gl_util::Ortho | ( | double | left, |
double | right, | ||
double | bottom, | ||
double | top, | ||
double | z_near, | ||
double | z_far | ||
) |
GLMatrix4f open3d::visualization::gl_util::Perspective | ( | double | field_of_view_, |
double | aspect, | ||
double | z_near, | ||
double | z_far | ||
) |
Eigen::Vector3d open3d::visualization::gl_util::Project | ( | const Eigen::Vector3d & | point, |
const GLMatrix4f & | mvp_matrix, | ||
const int | width, | ||
const int | height | ||
) |
Eigen::Vector3d open3d::visualization::gl_util::Unproject | ( | const Eigen::Vector3d & | screen_point, |
const GLMatrix4f & | mvp_matrix, | ||
const int | width, | ||
const int | height | ||
) |