Open3D (C++ API)  0.11.0
MatrixInteractorLogic.h
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26 
27 #pragma once
28 
31 
32 namespace open3d {
33 namespace visualization {
34 namespace rendering {
35 
40 public:
41  virtual ~MatrixInteractorLogic();
42 
43  void SetViewSize(int width, int height);
44 
46  virtual void SetBoundingBox(const geometry::AxisAlignedBoundingBox& bounds);
47 
48  void SetMouseDownInfo(const Camera::Transform& matrix,
49  const Eigen::Vector3f& center_of_rotation);
50 
51  const Camera::Transform& GetMatrix() const;
52 
57  virtual void Rotate(int dx, int dy);
58 
61  virtual void RotateWorld(int dx,
62  int dy,
63  const Eigen::Vector3f& x_axis,
64  const Eigen::Vector3f& y_axis);
65 
67  virtual void RotateZ(int dx, int dy);
68 
69  virtual void RotateZWorld(int dx, int dy, const Eigen::Vector3f& forward);
70 
71  enum class DragType { MOUSE, WHEEL, TWO_FINGER };
72 
75  virtual void Dolly(int dy, DragType drag_type);
76  virtual void Dolly(float z_dist, Camera::Transform matrix);
77 
78 private:
79  Camera::Transform matrix_;
80 
81 protected:
82  int view_width_ = 1;
83  int view_height_ = 1;
84  double model_size_ = 20.0;
86  Eigen::Vector3f center_of_rotation_;
87 
90 
91  void SetMatrix(const Camera::Transform& matrix);
92  float CalcRotateRadians(int dx, int dy);
93  float CalcRotateZRadians(int dx, int dy);
94  float CalcDollyDist(int dy, DragType drag_type);
95 };
96 
97 } // namespace rendering
98 } // namespace visualization
99 } // namespace open3d
virtual void RotateZWorld(int dx, int dy, const Eigen::Vector3f &forward)
Definition: MatrixInteractorLogic.cpp:157
virtual void RotateZ(int dx, int dy)
Rotates about the forward axis of the matrix.
Definition: MatrixInteractorLogic.cpp:146
void SetMouseDownInfo(const Camera::Transform &matrix, const Eigen::Vector3f &center_of_rotation)
Definition: MatrixInteractorLogic.cpp:51
float CalcRotateRadians(int dx, int dy)
Definition: MatrixInteractorLogic.cpp:141
Eigen::Vector3f center_of_rotation_at_mouse_down_
Definition: MatrixInteractorLogic.h:89
virtual void Rotate(int dx, int dy)
Definition: MatrixInteractorLogic.cpp:69
A bounding box that is aligned along the coordinate axes.
Definition: BoundingVolume.h:149
const geometry::AxisAlignedBoundingBox & GetBoundingBox() const
Definition: MatrixInteractorLogic.cpp:40
virtual void RotateWorld(int dx, int dy, const Eigen::Vector3f &x_axis, const Eigen::Vector3f &y_axis)
Definition: MatrixInteractorLogic.cpp:114
Camera::Transform matrix_at_mouse_down_
Definition: MatrixInteractorLogic.h:88
float CalcDollyDist(int dy, DragType drag_type)
Definition: MatrixInteractorLogic.cpp:201
void SetViewSize(int width, int height)
Definition: MatrixInteractorLogic.cpp:35
void SetMatrix(const Camera::Transform &matrix)
Definition: MatrixInteractorLogic.cpp:61
virtual ~MatrixInteractorLogic()
Definition: MatrixInteractorLogic.cpp:33
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition: Camera.h:39
int view_width_
Definition: MatrixInteractorLogic.h:82
Eigen::Vector3f center_of_rotation_
Definition: MatrixInteractorLogic.h:86
const Camera::Transform & GetMatrix() const
Definition: MatrixInteractorLogic.cpp:65
DragType
Definition: MatrixInteractorLogic.h:71
geometry::AxisAlignedBoundingBox model_bounds_
Definition: MatrixInteractorLogic.h:85
Definition: MatrixInteractorLogic.h:39
Definition: PinholeCameraIntrinsic.cpp:35
int height
Definition: FilePCD.cpp:72
virtual void Dolly(int dy, DragType drag_type)
Definition: MatrixInteractorLogic.cpp:176
int view_height_
Definition: MatrixInteractorLogic.h:83
virtual void SetBoundingBox(const geometry::AxisAlignedBoundingBox &bounds)
Definition: MatrixInteractorLogic.cpp:45
double model_size_
Definition: MatrixInteractorLogic.h:84
float CalcRotateZRadians(int dx, int dy)
Definition: MatrixInteractorLogic.cpp:170
int width
Definition: FilePCD.cpp:71