#include <Camera.h>
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virtual | ~Camera ()=default |
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virtual void | SetProjection (double fov, double aspect, double near, double far, FovType fov_type)=0 |
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virtual void | SetProjection (Projection projection, double left, double right, double bottom, double top, double near, double far)=0 |
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virtual double | GetNear () const =0 |
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virtual double | GetFar () const =0 |
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virtual double | GetFieldOfView () const =0 |
| only valid if fov was passed to SetProjection() More...
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virtual FovType | GetFieldOfViewType () const =0 |
| only valid if fov was passed to SetProjection() More...
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virtual void | SetModelMatrix (const Transform &view)=0 |
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virtual void | SetModelMatrix (const Eigen::Vector3f &forward, const Eigen::Vector3f &left, const Eigen::Vector3f &up)=0 |
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virtual void | LookAt (const Eigen::Vector3f ¢er, const Eigen::Vector3f &eye, const Eigen::Vector3f &up)=0 |
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virtual Eigen::Vector3f | GetPosition () const =0 |
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virtual Eigen::Vector3f | GetForwardVector () const =0 |
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virtual Eigen::Vector3f | GetLeftVector () const =0 |
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virtual Eigen::Vector3f | GetUpVector () const =0 |
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virtual Transform | GetModelMatrix () const =0 |
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virtual Transform | GetViewMatrix () const =0 |
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virtual Transform | GetProjectionMatrix () const =0 |
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◆ Transform
◆ FovType
Enumerator |
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Vertical | |
Horizontal | |
◆ Projection
Enumerator |
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Perspective | |
Ortho | |
◆ ~Camera()
virtual open3d::visualization::rendering::Camera::~Camera |
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virtualdefault |
◆ GetFar()
virtual double open3d::visualization::rendering::Camera::GetFar |
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const |
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pure virtual |
◆ GetFieldOfView()
virtual double open3d::visualization::rendering::Camera::GetFieldOfView |
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const |
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pure virtual |
◆ GetFieldOfViewType()
virtual FovType open3d::visualization::rendering::Camera::GetFieldOfViewType |
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const |
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pure virtual |
◆ GetForwardVector()
virtual Eigen::Vector3f open3d::visualization::rendering::Camera::GetForwardVector |
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const |
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pure virtual |
◆ GetLeftVector()
virtual Eigen::Vector3f open3d::visualization::rendering::Camera::GetLeftVector |
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const |
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pure virtual |
◆ GetModelMatrix()
virtual Transform open3d::visualization::rendering::Camera::GetModelMatrix |
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const |
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pure virtual |
◆ GetNear()
virtual double open3d::visualization::rendering::Camera::GetNear |
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const |
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pure virtual |
◆ GetPosition()
virtual Eigen::Vector3f open3d::visualization::rendering::Camera::GetPosition |
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const |
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pure virtual |
◆ GetProjectionMatrix()
virtual Transform open3d::visualization::rendering::Camera::GetProjectionMatrix |
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const |
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pure virtual |
◆ GetUpVector()
virtual Eigen::Vector3f open3d::visualization::rendering::Camera::GetUpVector |
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const |
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pure virtual |
◆ GetViewMatrix()
virtual Transform open3d::visualization::rendering::Camera::GetViewMatrix |
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const |
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pure virtual |
◆ LookAt()
virtual void open3d::visualization::rendering::Camera::LookAt |
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const Eigen::Vector3f & |
center, |
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const Eigen::Vector3f & |
eye, |
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const Eigen::Vector3f & |
up |
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) |
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pure virtual |
◆ SetModelMatrix() [1/2]
virtual void open3d::visualization::rendering::Camera::SetModelMatrix |
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const Transform & |
view | ) |
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pure virtual |
◆ SetModelMatrix() [2/2]
virtual void open3d::visualization::rendering::Camera::SetModelMatrix |
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const Eigen::Vector3f & |
forward, |
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const Eigen::Vector3f & |
left, |
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const Eigen::Vector3f & |
up |
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pure virtual |
◆ SetProjection() [1/2]
virtual void open3d::visualization::rendering::Camera::SetProjection |
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double |
fov, |
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double |
aspect, |
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double |
near, |
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double |
far, |
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FovType |
fov_type |
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pure virtual |
◆ SetProjection() [2/2]
virtual void open3d::visualization::rendering::Camera::SetProjection |
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Projection |
projection, |
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double |
left, |
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double |
right, |
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double |
bottom, |
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double |
top, |
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double |
near, |
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double |
far |
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pure virtual |
Sets the projection matrix from a frustum defined by six planes.
- Parameters
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projection | type of Projection to use. |
left | distance in world units from the camera to the left plane, at the near plane. |
right | distance in world units from the camera to the right plane, at the near plane. |
bottom | distance in world units from the camera to the bottom plane, at the near plane. |
top | distance in world units from the camera to the top plane, at the near plane. |
near | distance in world units from the camera to the near plane. The near plane's |
far | distance in world units from the camera to the far plane. The far plane's |
Implemented in open3d::visualization::rendering::FilamentCamera.
The documentation for this class was generated from the following file: