Open3D (C++ API)  0.11.0
PhongShader.h
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26 
27 #pragma once
28 
29 #include <Eigen/Core>
30 #include <vector>
31 
33 
34 namespace open3d {
35 namespace visualization {
36 
37 namespace glsl {
38 
39 class PhongShader : public ShaderWrapper {
40 public:
41  ~PhongShader() override { Release(); }
42 
43 protected:
44  PhongShader(const std::string &name) : ShaderWrapper(name) { Compile(); }
45 
46 protected:
47  bool Compile() final;
48  void Release() final;
49  bool BindGeometry(const geometry::Geometry &geometry,
50  const RenderOption &option,
51  const ViewControl &view) final;
52  bool RenderGeometry(const geometry::Geometry &geometry,
53  const RenderOption &option,
54  const ViewControl &view) final;
55  void UnbindGeometry() final;
56 
57 protected:
58  virtual bool PrepareRendering(const geometry::Geometry &geometry,
59  const RenderOption &option,
60  const ViewControl &view) = 0;
61  virtual bool PrepareBinding(const geometry::Geometry &geometry,
62  const RenderOption &option,
63  const ViewControl &view,
64  std::vector<Eigen::Vector3f> &points,
65  std::vector<Eigen::Vector3f> &normals,
66  std::vector<Eigen::Vector3f> &colors) = 0;
67 
68 protected:
69  void SetLighting(const ViewControl &view, const RenderOption &option);
70 
71 protected:
74  GLuint vertex_color_;
78  GLuint MVP_;
79  GLuint V_;
80  GLuint M_;
82  GLuint light_color_;
87 
88  // At most support 4 lights
95 };
96 
98 public:
99  PhongShaderForPointCloud() : PhongShader("PhongShaderForPointCloud") {}
100 
101 protected:
102  bool PrepareRendering(const geometry::Geometry &geometry,
103  const RenderOption &option,
104  const ViewControl &view) final;
105  bool PrepareBinding(const geometry::Geometry &geometry,
106  const RenderOption &option,
107  const ViewControl &view,
108  std::vector<Eigen::Vector3f> &points,
109  std::vector<Eigen::Vector3f> &normals,
110  std::vector<Eigen::Vector3f> &colors) final;
111 };
112 
114 public:
115  PhongShaderForTriangleMesh() : PhongShader("PhongShaderForTriangleMesh") {}
116 
117 protected:
118  bool PrepareRendering(const geometry::Geometry &geometry,
119  const RenderOption &option,
120  const ViewControl &view) final;
121  bool PrepareBinding(const geometry::Geometry &geometry,
122  const RenderOption &option,
123  const ViewControl &view,
124  std::vector<Eigen::Vector3f> &points,
125  std::vector<Eigen::Vector3f> &normals,
126  std::vector<Eigen::Vector3f> &colors) final;
127 };
128 
129 } // namespace glsl
130 
131 } // namespace visualization
132 } // namespace open3d
~PhongShader() override
Definition: PhongShader.h:41
GLuint vertex_position_
Definition: PhongShader.h:72
gl_util::GLVector4f light_diffuse_power_data_
Definition: PhongShader.h:91
The base geometry class.
Definition: Geometry.h:37
Eigen::Matrix< GLfloat, 4, 4, Eigen::ColMajor > GLMatrix4f
Definition: GLHelper.h:53
GLuint vertex_color_
Definition: PhongShader.h:74
GLuint light_color_
Definition: PhongShader.h:82
gl_util::GLMatrix4f light_position_world_data_
Definition: PhongShader.h:89
void SetLighting(const ViewControl &view, const RenderOption &option)
Definition: PhongShader.cpp:149
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: PhongShader.cpp:68
View controller for visualizer.
Definition: ViewControl.h:41
Eigen::Matrix< GLfloat, 4, 1, Eigen::ColMajor > GLVector4f
Definition: GLHelper.h:52
GLuint MVP_
Definition: PhongShader.h:78
GLuint light_diffuse_power_
Definition: PhongShader.h:83
GLuint light_position_world_
Definition: PhongShader.h:81
Definition: PhongShader.h:39
bool Compile() final
Definition: PhongShader.cpp:39
GLuint V_
Definition: PhongShader.h:79
GLuint light_specular_power_
Definition: PhongShader.h:84
GLuint vertex_normal_
Definition: PhongShader.h:76
gl_util::GLMatrix4f light_color_data_
Definition: PhongShader.h:90
GLuint light_specular_shininess_
Definition: PhongShader.h:85
GLuint M_
Definition: PhongShader.h:80
Defines rendering options for visualizer.
Definition: RenderOption.h:39
gl_util::GLVector4f light_ambient_data_
Definition: PhongShader.h:94
void UnbindGeometry() final
Definition: PhongShader.cpp:140
void Release() final
Definition: PhongShader.cpp:63
GLuint vertex_color_buffer_
Definition: PhongShader.h:75
gl_util::GLVector4f light_specular_shininess_data_
Definition: PhongShader.h:93
int points
Definition: FilePCD.cpp:73
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< Eigen::Vector3f > &normals, std::vector< Eigen::Vector3f > &colors)=0
Definition: PinholeCameraIntrinsic.cpp:35
GLuint light_ambient_
Definition: PhongShader.h:86
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
std::string name
Definition: FilePCD.cpp:58
Definition: ShaderWrapper.h:40
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: PhongShader.cpp:105
PhongShaderForPointCloud()
Definition: PhongShader.h:99
PhongShader(const std::string &name)
Definition: PhongShader.h:44
gl_util::GLVector4f light_specular_power_data_
Definition: PhongShader.h:92
GLuint vertex_position_buffer_
Definition: PhongShader.h:73
PhongShaderForTriangleMesh()
Definition: PhongShader.h:115
GLuint vertex_normal_buffer_
Definition: PhongShader.h:77