Open3D (C++ API)  0.12.0
Connection.h
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26 
27 #pragma once
28 
29 #include <memory>
30 #include <string>
31 
34 
35 namespace open3d {
36 namespace io {
37 namespace rpc {
38 
41 class Connection : public ConnectionBase {
42 public:
44  Connection();
45 
54  Connection(const std::string& address, int connect_timeout, int timeout);
55  ~Connection();
56 
58  std::shared_ptr<zmq::message_t> Send(zmq::message_t& send_msg);
59 
61  std::shared_ptr<zmq::message_t> Send(const void* data, size_t size);
62 
63  static std::string DefaultAddress();
64 
65 private:
66  std::shared_ptr<zmq::context_t> context_;
67  std::unique_ptr<zmq::socket_t> socket_;
68  const std::string address_;
69  const int connect_timeout_;
70  const int timeout_;
71 };
72 } // namespace rpc
73 } // namespace io
74 } // namespace open3d
static std::string DefaultAddress()
Definition: Connection.cpp:98
~Connection()
Definition: Connection.cpp:69
Definition: Connection.h:41
int size
Definition: FilePCD.cpp:59
Connection()
Creates a connection with the default parameters.
Definition: Connection.cpp:50
Definition: PinholeCameraIntrinsic.cpp:35
std::shared_ptr< zmq::message_t > Send(zmq::message_t &send_msg)
Function for sending data wrapped in a zmq message object.
Definition: Connection.cpp:71
Base class for all connections.
Definition: ConnectionBase.h:41
const char const char value recording_handle imu_sample recording_handle uint8_t data
Definition: K4aPlugin.cpp:274