Open3D (C++ API)
0.12.0
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#include <functional>
#include <string>
#include <vector>
Go to the source code of this file.
Data Structures | |
class | open3d::utility::filesystem::CFile |
Namespaces | |
open3d | |
open3d::utility | |
open3d::utility::filesystem | |
Functions | |
std::string | open3d::utility::filesystem::GetFileExtensionInLowerCase (const std::string &filename) |
std::string | open3d::utility::filesystem::GetFileNameWithoutExtension (const std::string &filename) |
std::string | open3d::utility::filesystem::GetFileNameWithoutDirectory (const std::string &filename) |
std::string | open3d::utility::filesystem::GetFileParentDirectory (const std::string &filename) |
std::string | open3d::utility::filesystem::GetRegularizedDirectoryName (const std::string &directory) |
std::string | open3d::utility::filesystem::GetWorkingDirectory () |
std::vector< std::string > | open3d::utility::filesystem::GetPathComponents (const std::string &path) |
bool | open3d::utility::filesystem::ChangeWorkingDirectory (const std::string &directory) |
bool | open3d::utility::filesystem::DirectoryExists (const std::string &directory) |
bool | open3d::utility::filesystem::MakeDirectory (const std::string &directory) |
bool | open3d::utility::filesystem::MakeDirectoryHierarchy (const std::string &directory) |
bool | open3d::utility::filesystem::DeleteDirectory (const std::string &directory) |
bool | open3d::utility::filesystem::FileExists (const std::string &filename) |
bool | open3d::utility::filesystem::RemoveFile (const std::string &filename) |
bool | open3d::utility::filesystem::ListDirectory (const std::string &directory, std::vector< std::string > &subdirs, std::vector< std::string > &filenames) |
bool | open3d::utility::filesystem::ListFilesInDirectory (const std::string &directory, std::vector< std::string > &filenames) |
bool | open3d::utility::filesystem::ListFilesInDirectoryWithExtension (const std::string &directory, const std::string &extname, std::vector< std::string > &filenames) |
std::vector< std::string > | open3d::utility::filesystem::FindFilesRecursively (const std::string &directory, std::function< bool(const std::string &)> is_match) |
FILE * | open3d::utility::filesystem::FOpen (const std::string &filename, const std::string &mode) |
std::string | open3d::utility::filesystem::GetIOErrorString (const int errnoVal) |
bool | open3d::utility::filesystem::FReadToBuffer (const std::string &path, std::vector< char > &bytes, std::string *errorStr) |