Open3D (C++ API)  0.12.0
IBLRotationInteractorLogic.h
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26 
27 #pragma once
28 
31 
32 namespace open3d {
33 namespace visualization {
34 namespace rendering {
35 
36 class Scene;
37 
40 
41 public:
42  IBLRotationInteractorLogic(Scene* scene, Camera* camera);
43 
44  void Rotate(int dx, int dy) override;
45  void RotateZ(int dx, int dy) override;
46 
47  void ShowSkybox(bool is_on);
48 
49  void StartMouseDrag();
50  void UpdateMouseDragUI();
51  void EndMouseDrag();
52 
54 
55 private:
56  Scene* scene_;
57  Camera* camera_;
58  bool skybox_is_normally_on_ = false;
59  Camera::Transform ibl_rotation_at_mouse_down_;
60 
61  void ClearUI();
62 };
63 
64 } // namespace rendering
65 } // namespace visualization
66 } // namespace open3d
void EndMouseDrag()
Definition: IBLRotationInteractorLogic.cpp:76
void RotateZ(int dx, int dy) override
Rotates about the forward axis of the matrix.
Definition: IBLRotationInteractorLogic.cpp:49
void StartMouseDrag()
Definition: IBLRotationInteractorLogic.cpp:60
void UpdateMouseDragUI()
Definition: IBLRotationInteractorLogic.cpp:74
IBLRotationInteractorLogic(Scene *scene, Camera *camera)
Definition: IBLRotationInteractorLogic.cpp:37
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition: Camera.h:39
Definition: IBLRotationInteractorLogic.h:38
void Rotate(int dx, int dy) override
Definition: IBLRotationInteractorLogic.cpp:41
Definition: MatrixInteractorLogic.h:39
Definition: PinholeCameraIntrinsic.cpp:35
void ShowSkybox(bool is_on)
Definition: IBLRotationInteractorLogic.cpp:56
Camera::Transform GetCurrentRotation() const
Definition: IBLRotationInteractorLogic.cpp:85